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SergeyLightful

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About SergeyLightful

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  1. SergeyLightful

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  2. SergeyLightful

    EasySky - good sky system for indie developers

    The stars have already been implemented in a simple form. Topic moved to: http://www.gamedev.net/topic/619308-easysky-good-sky-system-for-indie-developers/
  3. SergeyLightful

    EasySky - good sky system for indie developers

    Update! EasySky_v1.2 What's new: Implemented shadows of the clouds Fixed lighting On my computer it produces 1100 fps at a 1920x1080 resolution, on the DirectX mode. [attachment=6910:screenshot01272012_211300454.png] [attachment=6911:screenshot01272012_211317521.png] [attachment=6916:screenshot01272012_214024893.png]
  4. SergeyLightful

    EasySky - good sky system for indie developers

    Update! EasySkyDemo v1.1
  5. SergeyLightful

    EasySky - good sky system for indie developers

    Update! EasySkyDemo v.1.0
  6. SergeyLightful

    EasySky - good sky system for indie developers

    First of all, thank you for such good answer. Second, my sky system is already have stars. Third, I decided to share demo of my EasySky to get a better look. Link to EasySky demo will be here today.
  7. SergeyLightful

    EasySky - good sky system for indie developers

    I dont know, but maybe there are somebody who want to buy this, for own game for example.. If so, EasySky can also be improved and ported to any graphics or game engine.
  8. I realized my sky system. It can be ported to many modern enough game (or graphics) engines, which are using OpenGL or DirectX. The speed of this system is incredibly high. On my computer, for example it produces 1100 fps at a 1920x1080 resolution, on the DirectX mode. Implemented: Phases of the moon The motion of the moon and sun Changing the color of illumination Time system with a complete change of the day The gradient of the sky At this moment there are some ideas about improving this system. But I would like to do this, only if it will make profit.
  9. SergeyLightful

    Closed topic

    Closed topic
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