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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About KaiNiklas

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  1. Hi all, for a game project we ( 1 designer + 1 coder ) are on, we are looking for a writer. It is a tile based top down arpg / rpg. The basic setting is clear but we need someone with writing skills to make it a real story. Pls don´t get me wrong, but we are looking for someone 30+ years people, as we take this serious although its a hobby stress free project. There is absolutely NO MONEY in this project, its just for the fun of it ! Here is some stuff to give you an idea what we are doing: http://apoon.de/viggo_art_2.jpg http://apoon.de/viggo_test.mp4 thanx kai
  2. Short update on A.I. movement , hidden movement screen , replicator database and the first person view.
  3. Hi all, i just started my dev diary again. Its just a demo of the current status: cu kai
  4. löl ... yess those images don´t look isometric ... as i just made some character tests in blender.. will be like this [sharedmedia=gallery:images:7098]
  5. hi there,   thanx for feedback ! yes he is holding a alien gun .. its not propper textured jet ..  
  6. From the album Minority 7

    The two species meet in the real game ...
  7. yessss you are right !!!
  8. From the album Minority 7

    First 'Hello' of the 2 main Species. I was just testing my man 3D models in a blender rendering.
  9. From the album Minority 7

    First 'Hello' of the 2 main Species. I was just testing my man 3D models in a blender rendering.
  10. From the album Minority 7

    First 'Hello' of the 2 main Species. I was just testing my man 3D models in a blender rendering.
  11. From the album Minority 7

    First 'Hello' of the 2 main Species. I was just testing my man 3D models in a blender rendering.
  12. From the album Minority 7

    First 'Hello' of the 2 main Species. I was just testing my man 3D models in a blender rendering.
  13. Hi all, i just picked up again the work on my homage to the old xcom games. I just started to put the 3d models together and use them in my self written webgl engine. Its impressive how fast you can make progress in java-script. Still i need a good 3d low poly style modeler to make it really look nice, but in the meantime i am making good progress in game dev.
  14. hi, i am offering a free online workshop for opengl beginners: http://www.opengl2go.net/2015/10/27/free-opengl-online-workshop/  
  15. Hi all, i just stared a Podcast on OpenGL and related Topics like WebGL and Vulkan. You can find it on iTunes: https://itunes.apple.com/de/podcast/opengl-vulkan-podcast/id1047136194?l=en I will try to provide a new episode every week. If you have a wish for a topic, pls write me ! For those who are going to answer with negative attitude to this post: i am sacreficing my free time to help people i dont know for free ... so rethink you post twice ! cu uwi2k2