• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Burnskagen

Members
  • Content count

    23
  • Joined

  • Last visited

Community Reputation

103 Neutral

About Burnskagen

  • Rank
    Member
  1. Does anyone know or have a qualified guess as to which graphics API is used for the Football Manager games?  
  2. Can I have an SDL application with directX graphics within it? If so, how?
  3. DX11

    What should be used instead then?
  4. DX11

    Nothing?
  5. So I am using this tutorial: [url="http://www.rastertek.com/dx11tut03.html"]http://www.rastertek.com/dx11tut03.html[/url] The file d3dx10math.h doesn't seem to exist, which causes some errors. What should I use instead?
  6. OpenGL

    [quote name='dpadam450' timestamp='1327287428' post='4905311'] A book costs 20 dollars. [/quote] Not sure what you mean, but I have a book. There is a huge jump from theory to action and full understanding though.
  7. I need some tutorials on openGL that do not use deprecated code. Thanks in advance if you know any.
  8. OpenGL

    [quote name='Dunge' timestamp='1327263729' post='4905186'] Most people here answer to quick questions for free. For a complete course, you know there are school out there teaching that, and it cost multiple hundreds, maybe thousands of dollar to follow the courses, not 10$. [/quote] I am not interested in a school course, but someone giving me some directions over skype or something. I see where you are going though.
  9. Ok, so I need someone to teach me some OpenGL, because I feel that I do not have the understanding I need to make a good game in it. I already know C++ and OOP, although I may be unsure some times, I feel that I am rather fluid in the language. I know basic 3d maths, and I know the basics of the library openGL. Would anybody be willing to help me? Join me in a chat and explain to me how I write a loader for example? Step by step? I will pay you 10$ over paypal once I successfully have achieved the following: * Know how to make shaders and apply them to the program * understand how to draw and manipulate the view, the lightning, the textures, the models and so on. * Know how to make a loader to load files from blender into openGL and use the models there * Maybe some small things I come up with later, but if it is too big you can deny.
  10. [quote name='Ashaman73' timestamp='1326695349' post='4903147'] It is hard to say if you made any progress. Many game artists start with simple, standard objects everybody knows from games like crates,boxes,barrels etc. Don't do too many things at the same time. First the model, then the texture, then the presentation (render). Each step should be represented with an image, the texture and unwrapping should be represented separately. [/quote] Ok ;) Thanks for the tip
  11. Ok thanks, I will do that
  12. I have now learned proper texturing and generally improved my skills. Here is a lockpick I made: [img]http://bb.xieke.com/files/pick.png[/img] What do you think? [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] Am I making progress? Here is the original thing which I made the textures of, and that I used as reference: [url="http://bb.xieke.com/files/DSC02038.jpg"]http://bb.xieke.com/files/DSC02038.jpg[/url]
  13. [quote name='DarklyDreaming' timestamp='1325554077' post='4899146'] The keys look a bit flat, probably because they are just a texture and not actually part of the mesh? Your materials and textures could use a bit of tweaking, but I'm guessing your focus is more on the actual model so I'll reserve judgement on that and see what else you come up with. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [/quote] That is true about the keys. I guess there is a bumpmap function I do not know how to use yet but I will learn so soon.
  14. [quote name='SimonForsman' timestamp='1325463421' post='4898806'] [quote name='Burnskagen' timestamp='1325453868' post='4898775'] I realize that this has been asked about before, as I spent a long time searching google, as well as the forum for an answer, but all of the ones I found relied on amounts of knowledge that exceed mine. Therefore I make a thread of my own. I have created a model in blender and I wish to use it in my OpenGL application. Can someone please explain to me how I would do this, and keep in mind that I am a beginner? I would be grateful. [/quote] Save it to disk in a format of your choice, then load and parse the file in your application. Most commonly used formats are well documented and many even have libraries you can download that will handle the loading and parsing for you. Thats about as much help as you can get unless you specify what format you want to use. [/quote] I don't know, which format would be smartest? I don't need the lighting or the camera, but I want to store everything else, so that the objects can become part of a scene composed within the openGL app.
  15. I realize that this has been asked about before, as I spent a long time searching google, as well as the forum for an answer, but all of the ones I found relied on amounts of knowledge that exceed mine. Therefore I make a thread of my own. I have created a model in blender and I wish to use it in my OpenGL application. Can someone please explain to me how I would do this, and keep in mind that I am a beginner? I would be grateful.