Jump to content
  • Advertisement

aditya64

Member
  • Content Count

    15
  • Joined

  • Last visited

Community Reputation

100 Neutral

About aditya64

  • Rank
    Member
  1. I have created library in Qt Creator IDE of OpenGL in seperate folder using Ubuntu OS. When i give the path of that folder in which I have created library for new project it simply gives the error tha no such file directory etc. What should I do? Or changes to be made??
  2. I have created library in Qt Creator IDE of OpenGL in seperate folder using Ubuntu OS. When i give the path of that folder in which I have created library for new project it simply gives the error tha no such file directory etc. What should I do? Or changes to be made??
  3. [font=arial, verdana, tahoma, sans-serif][size=2][font=arial, verdana, tahoma, sans-serif][size=2][color=#1C2837][size=2]DirectX or OpenGL does make a difference in good game programming?? Which one is good and needed and frequently used in game industry?? [color=#1C2837][size=2]-DirectX have is pure API for game programming[/font] [color=#1C2837][size=2]-OpenGL does both jobs for graphics and game programming[/font] [color=#1C2837][size=2]-DirectX interfaces good with hardware [color=#1C2837][size=2]-DirectX updates according to that. [color=#1C2837][size=2]-Does OpenGL do same?? [color=#1C2837][size=2]
  4. aditya64

    OpenGL Book

    Learning DirectX or OpenGL does make a difference in game programming?? Which is good and needed in game industry??
  5. aditya64

    OpenGL Book

    [font=arial, verdana, tahoma, sans-serif][size=2]what will be best about contents in superbible 5 (blue book) of opengl?? I want to focus on game engine programming as it is best game programming practices.[/font]
  6. aditya64

    OpenGL Book

    Hey what about "Game Engine Architecture" Book. Is it good????
  7. aditya64

    Best 3D (Game) Programming Language

    I would prefer C++ with DirectX. But as you are familiar with java I would recommend you to start with C# then try Visual C# and then XNA for game programming. C# is new good advanced object oriented language and has writing concepts that are some related to Java.
  8. Right now i am developing Asteroids game in DirectX. problem that I facing s that my explosions time rate should be less than my overall animation.For this Iam unable to create multiple timers in DirectX (vc++) . So Please help!!!!
  9. Which book i should prefer for game engine programming for opengl?? Thanks in Advance
  10. I have seen the video of god of war game programming . In this, game programmer uses the soul tech technique. Work was that programmer has to program the player to swim along the curve . What he did is that he just used Maya splines in Maya software. He imported that file structure in programming . And by using some logic he made the player(God of War) to swim along the curve between the canyon. What was that logic behind it ,don't know,but was amazing.Does anyone know about that?
  11. The new C++0x has various good new features like (vectors) ,new template, classes.etc Now.What will be the essential features which will be good for game programming?? Please contribute. Thanks in Advance. (Making the list of features)
  12. aditya64

    3D Models

    Just like for 2d pictures sprites are ideal one for their movement . What could be ideal for 3d models for their movements,orientation,size .etc???? Thanks in advance.
  13. aditya64

    DirectX 9 Game Engine Design

    Thanks all of you for giving the suggestions
  14. I am writing game engine for directx 9 i.e. reusable code for 2D game programming. Can anyone suggest me basic functions that I can write for the engine (specially for DirectX 9). And how I should divide my modules.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!