Jump to content
  • Advertisement

aditya64

Member
  • Content Count

    15
  • Joined

  • Last visited

Posts posted by aditya64


  1. [font=arial, verdana, tahoma, sans-serif][size=2][font=arial, verdana, tahoma, sans-serif][size=2][color=#1C2837][size=2]DirectX or OpenGL does make a difference in good game programming??
    Which one is good and needed and frequently used in game industry??
    [color=#1C2837][size=2]-DirectX have is pure API for game programming[/font]
    [color=#1C2837][size=2]-OpenGL does both jobs for graphics and game programming[/font]
    [color=#1C2837][size=2]-DirectX interfaces good with hardware
    [color=#1C2837][size=2]-DirectX updates according to that.
    [color=#1C2837][size=2]-Does OpenGL do same??
    [color=#1C2837][size=2]

  2. I would prefer C++ with DirectX. But as you are familiar with java I would recommend you to start with C# then try Visual C# and then XNA for game programming.
    C# is new good advanced object oriented language and has writing concepts that are some related to Java.

  3. I have seen the video of god of war game programming . In this, game programmer uses the soul tech technique.
    Work was that programmer has to program the player to swim along the curve . What he did is that he just used Maya splines in Maya software.
    He imported that file structure in programming . And by using some logic he made the player(God of War) to swim along the curve between the canyon.
    What was that logic behind it ,don't know,but was amazing.Does anyone know about that?

  4. Just like for 2d pictures sprites are ideal one for their movement . What could be ideal for 3d models for their movements,orientation,size .etc????
    Thanks in advance.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!