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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

UberAllen17

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  1. I'm looking to sharpen my skills and stay productive. Sure, I just started getting Really serious about modeling, but I've experimented before. Three + years ago I developed a 2D game with a small group found here on GameDev. Two years ago we started a 3D game, but it was too ambitious. I've been practicing recently on the model sheets we developed way back then. It's going pretty good.    Basically, I'm just looking to help out while practicing and learning new things. I'll link to my youtube. I've done a few little things, but the exciting thing is I've only just started a few weeks ago. Soon I will be Much much better of course.    I'm not pressed on getting on a team asap. In fact, I would rather work locally in Maryland. Just thought it might be cool to help out and learn as I go. I'm decent at it and I feel I could do some solid work in the future. I enjoy 3D art.    Here's a Greatsword I did in a couple hours. Keep in mind I just started going at 3D like a wild animal about 2 weeks ago, if that.  https://youtu.be/e7S-pqoWyNo   Here's a Bear that took me way too long. I didn't bother touching it up, adding teeth, or anything like that. It's a derpy bear.  https://youtu.be/K19f1zzI41s   And only a few days into learning, I tried my hand at a hand... Modeled after Jaime Lannister.  https://youtu.be/eAvqICPQf88 (this is bad... but whatever. I can do better now)      
  2. I'm looking for locals to get back to game dev with me. I ran a small op called Broken Limits Media. I'm rebuilding small bit I'm most interested in networking locally.
  3. [font=verdana]Just a little quick update via Video. Enjoy![/font] [font=verdana][/font] [font=verdana][color=rgb(51,51,51)]Please check us out at [/color]BLMdev.com[color=rgb(51,51,51)] and IndieDB.com[/color] [color=rgb(51,51,51)]Follow us on Twitter.com/blmdev and Facebook.com/BrokenLimitsMedia[/color][/font]
  4. Some people say that Christians are mean, liars, gossipers, two faced, they sin just like everyone else, etc. etc. Those accusers are wrong. They're thinking of hypocrites and backsliders.
  5. Hello followers and interested readers! I just wanted to give a real quick update to let you all know that we're still alive and that we plan on releasing our very first playable Prototype Demo within 3-4 weeks! Woot! If all goes well, I'll be taking the demo to PAX East in April! [color=rgb(51,51,51)][font='Trebuchet MS']Please check us out at [/font][/color]BLMdev.com[color=rgb(51,51,51)][font='Trebuchet MS'] and IndieDB.com[/font][/color][color=rgb(51,51,51)][font='Trebuchet MS'] [/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS']Follow us on Twitter.com/blmdev and Facebook.com/BrokenLimitsMedia[/font][/color] What are we up to? - Rebuilding our game website - Animating Angry zombies - Animating Asher (main character) - Designing HUD and GUI (practically finished) - Modeling Assets (never ending gig) - Working on a Teaser Trailer! - Cranking out Sounds and Tunes - And other awesome game dev stuff Thanks for reading! I'll update you again very soon.
  6. My kids have Netflix running successfully on three different devices: TV, iPad, and Wii U... What's going on here... Only one of them is actually watching one of the three shows currently playing.
  7. [color=rgb(102,102,102)][font=Arial] Alas! We're closing in on our biggest update for the Undead Castle! Our first actual demo of the game. This will include a fully controllable and playable main character (Asher), basic / common Undead enemies, and an interesting game play area to explore and slay zombies in.[/font][/color][color=rgb(102,102,102)][font=Arial] Tell me more![/font][/color][color=rgb(102,102,102)][font=Arial] Broken Limits Media is cranking out 3D assets, undead audio sounds, and game play elements every day! We're now 10+ strong and making more progress than ever. You can bet that this indie dev isn't going to die out like many of the other ones. I'm going to make sure of it, as I always have. We may lose members here and there and hit some of the usual indie roadblocks, but there's one major difference in my team. Me < I'm stubbornly determined to develop games and make my mark on the world.[/font][/color][color=rgb(102,102,102)][font=Arial] Enough of that. What about the zombies?[/font][/color][color=rgb(102,102,102)][font=Arial] Well, the zombies... You're all probably tired of zombies by now. Some of you may not be, but I'm sure many gamers and avid movie goers are tired of zombies. That's not a problem if you want to check out the Undead Castle. Our game is not all about zombies. In fact, the zombies are more or less just your common enemy. Our game is about secrecy, government, fate, destiny, the afterlife, and much, much more. Oh, and if you didn't already know this from previous posts, the game is set 3000+ years from now in a land called Unden, ruled by the Devotion Monarchy, a form of government which has banished technology and lives as if they are medieval. But, there is always a way around the rules and laws. Surely you cannot expect that after 3000 years this region has fallen under absolute obedience, never giving hope to the return of advanced technologies. Perhaps the major enemy, the Revolution (aka Revolt) will prove that not even the powerful Devotion can stop the ancient ways of life (hint: We ((in reality)) are Ancients).[/font][/color][color=rgb(102,102,102)][font=Arial] Still not interested?[/font][/color][color=rgb(102,102,102)][font=Arial] Come on... That's not enough nuggets of information about our game? Fine...[/font][/color][color=rgb(102,102,102)][font=Arial] So there's this whole other side of the story. The Devotion are very religious people. Some might even say that the Revolt is a sub-sect of the Devotion, aiming to improve the lives of the people of Unden. So what do these groups believe in and "who" do they give devotion to? They believe in the Overworld. They devote themselves to a clean and righteous life so that when they die, their souls will have good fortune in the Overworld. Without going into too much details about the Overworld, I'll tell you that souls from the Overworld may communicate with our game world and be of assistance or hinderance to our main player, Asher. The Overworld contains a vast realm of all souls of all mortals (no heaven/hell). In this place, deities exist and reign over lesser souls. Some deities have grown wicked and greedy with power. One of these wicked, Marz is blamed for starting the undead outbreak 3000 years ago. Another deity, Agape will commune with Asher and collaborate with him to thwart the plans of Marz. And that's I'll I have to say about that. For more, you'll have to wait patiently.[/font][/color][color=rgb(102,102,102)][font=Arial] If this game interests you, please leave us feedback. If you're excited about the release of this game, please show your support. Visit the following: www.facebook.com/brokenlimitsmedia, some of Undead Castle's Art, and our Blog.[/font][/color]
  8. [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Hello gamers! I'm just going to leave a quick update about the Undead Castle game project. Please check out our Vines giving updates to the game. Keep checking in there for weekly updates. [/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Lately I've been messing about with the animation for our main character. Honestly, I'm a newcomer to modeling and animating, but I think I'm getting the hang of things. I'm really just trying to help out so the better members can focus on building more assets and getting them into the game. Those Asher animations you'll be seeing more of, they're my attempts at animation. Be nice ;D[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]We're probably going to make a big announcement soon, so keep checking in for that. We don't want to make it a definite, so I can't let it out just yet.[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]We hope to hear more from you all! Share this project with your friends and like us on Facebook! Thanks![/font][/color]
  9. The Undead Castle [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Unden is a country thousands of years old, with the peaceful Devotion monarchy that seems too powerful to topple or appose. The founder, Roman Haas, left behind strict religion and documented his life and laws through the Devont, the Devotions bible. This land of Unden, rich with history, will make a fantastic play world for our game, the Undead Castle.[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Unden Valley is a region in Unden with mountains surrounding a large open area and two cities, Ryhart and Oltin, at either end of the valley. These cities are iconic and ancient. Ryhart is threatened by the Revolt early in our game and a hero must arise. Asher is the servant of the baron of Ryhart, Edwin Bernal.[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Asher knows very little of his destiny, but the deity Agape sees that he holds the future of Unden in his fate. She communicates with him and instructs him to do her works for the betterment of the kingdom. He is properly motivated, but we will save that bit for later, so as not to spoil the story in the game.[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]The biggest features of Unden in terms of story: Unden - A country sustained for thousands of years during a zombie apocalypse. Vast history. The Devotion - A religious force with ancient knowledge and everlasting dominance. The Overworld - There is not heaven nor hell, but the Overworld. All souls reach this place. The Revolution - A divided group split from the Devotion. They seek to overthrow the Devotion. Asher's Fate - Who is this young hero? How will he affect Unden? What will he become?[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]There will be updates and sub-stories as we develop the game. Keep checking in.[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]If you liked what you read about Unden, Asher, and The Devotion, please share with the world! Keep your eyes open for an update on when we're going to release our first playable game demo! (Hint: It will be soon)[/font][/color]
  10. Do yourself a favor and don't drive in the snow if you don't have to.
  11. jbadams,   Thanks for the input! I'm interested in the design logs, however, I'm not at all ready to back away from the GDD. No disrespect, but I don't see structure in that form of development alone. I am still going to employ this concept, through my programming team. Before exposing it to the whole team, I figure the coders and myself (as the game designer) can keep track of the prototype build and such, as described in the article. Then we can think about integrating the process into the whole team. We currently use Assembla, which is a Big help! I'd recommend it to most anyone.
  12. Hello everyone. If you haven't already, could you please go to my business' Facebook page and Like it? Thanks! Xsealer Asphalt Maintenance LLC See also www.Xsealer.com
  13. [color=rgb(51,51,51)][font=Georgia]Undead Castle's Game Design Document[/font][/color] [color=rgb(51,51,51)][font=Georgia]A Game Design Document means a lot to a game. In fact, it IS the game. Without it you can become lost in a big mess of ideas, random sketches, and designs that might all fit very well, in several separate games! So when you're writing a Game Design Document you've got to know it will hold up the integrity of your entire game. I've been learning that a lot lately. Broken Limits Media has been working for 2 years now. We know our first game project Cubicle Chimera wasn't a fantastic game, and we know it's because it was lacking in so many ways. I take it personally, because I was the one in charge of the Game Design Document and in making sure everyone understood it. The document was a mess! Trust me, I just looked before writing this post. It's still a mess![/font][/color] [color=rgb(51,51,51)][font=Georgia]So what should I do about our latest game, The Undead Castle's Game Design Document? I've been working on this Game Design Document for a long time. I took a class through the writing of this document. Listen, I wrote about 40 pages or so for the game project, the Undead Castle, and then I started the Intro Game Design course at my community college. I rewrote 80% of the Game Design Doc and added about 10 pages! The instructor didn't want to read my draft very much. She was... Overwhelmed...[/font][/color] [color=rgb(51,51,51)][font=Georgia]We're hitting development of the Undead Castle pretty hard in this New Year of 2014! I'm stressing over the Game Design Document and tearing those 50 pages up! I've already written the game once, nay, twice! What more could I do you ask? Well that just it! That's the question I'm going to be asking myself throughout the entire life of development of the Undead Castle game. Game Design Documents are living things that need fresh air, love, and hugs every now and then. They need to be maintained and treated like the team pet or some such being. The Game Design Document for the Undead Castle has gone through birth, childhood, and now we're at the point of adolescence. It's ridiculous at the moment and it's giving me a hard time. But, I still love it. =D[/font][/color] [color=rgb(51,51,51)][font=Georgia]The reason I say the Game Design Document is stressing me at the moment is due to the major changes we're making in the entire game. I'd like everyone who is reading this and interested in Game Design to realize that game projects will succeed if you let them breathe and grow. Don't cloud your mind so badly with the Big Dreams and Goals that you can't see your game suffocating and dying away. Your game may very well suck terribly and you have so much faith in it that you cannot realize the damage you're doing and the time you're wasting on the project. What if no one plays it at all because you've added features you think will take to the market, yet in reality they will sink to the bottom of the ocean and no one will care? That would be very unfortunate and that's why I've decided to completely rewrite our Game Design Document. [/font][/color] [color=rgb(51,51,51)][font=Georgia]I'll explain how I changed the Game Design Document soon after this post, but let me know what you think and if you've ever made such a huge change in development like this. I'd like to know of your successes and failures. We can learn from one another.[/font][/color]
  14. Just a few more days until I... I mean my son gets to open up two exciting new games! Woo Christmas!!! I'm excited for him =D (mostly...)
  15. EDI. I'm looking to create games reminiscent to what I grew up playing. I loved the LoZ games in particular. I want our game to have that same adventurous, excitement of discovery feeling to it.    I'm not in the categories you've mentioned. I don't aim to make some massive AAA game with a handful of people. I don't plan to pour everything I have into making a low end game with amazing new features or some really fun and quirky plot / story. As for a Unity band wagon, if it works it works. There's no shame in developing and capitalizing on someone else's work, as long as credit is given where it's earned. I say, if you want to kill yourself trying to develop any game, no matter the size, and use Unity to do it, go for it! Knock yourself out! There's no gauge or eternal judgement telling anyone what they can or can't do in the industry. Explore it. Feel it out. Make your own discoveries. If that means trying to finish some crapy game with Unity in your spare time just to practice your artistic ambitions, that's fantastic. If it means you're trying to make a quick buck because you have an entrepreneurial sprit, that's just as good!    I don't bag groceries to make rent. I don't own a big company and fork my money into my silly experimental game concepts to see if I can make a ton of money via micro-transactions. I'm in between the two, to be perfectly realistic.   My name is Allen Lambert. I founded and own Broken Limits Media LLC and Xsealer Asphalt Maintenance LLC. I work most of the time with my father and his company, A&M Paving. I go to school 3/4 time (not quite full). I have two kids and my wife wants another before we get "too old".. even though I'm only 24 and she's 26. I play my favorite games over and over and over... I'm a creature of habit. I help out at my church and anytime someone asks for a favor I can't help but say "sure why not." I maintain several websites via wordpress...  So I'm the type who does a lot of other things. I guess I'm an entrepreneur looking for that way in. Oh yea. I sort of found my way in =p forgot. I work for Exis Interactive LLC as well. I'm the Account Manager there. Just started recently, but I'm meeting all the right people. It's a perfect start to break into the industry from the back door!    This got longer than intended, but I want everyone to know exactly who I am so they don't doubt my work. There's nothing I wont take on... Really I think it's becoming a problem... I'm probably going to take a paid position with my church soon, too. But I can't focus unless I'm completely immersed. ADD perk...    The Undead Castle will be impressive. Count on it.    Check us out on IndieDB.com as well. http://www.indiedb.com/games/the-undead-castle