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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Xeon_Boy

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  1. Hi all, I need some ideas for my character who's a fighter. I need to give him a "trademark"/signature move. Now, I suppose some of you have played games like King of Fighters etc., whereby the characters have a super signature move. Like Kyo has got the Final Showdown(fire explosion in a vertical-column style followed by wild punches), Iori's got the Rage of the Eight Maidens(mad slashing ending with a purple-flamed explosion at opponents' head) and Geese Howard got the Raising Storm(claw-liked vortex force rising from the ground up). I'm been thinking of such kinds of cool moves for my character for ages, but I can't seem to think of any really shocking yet original ones. Does anyone have any ideas/resource that can help me? Thanks all; any help would be deeply appreciated. Xeon. ;)
  2. Thanks a lot, RedProdukt and Professor! :) Nah! I'm basically selling merchandise from CafePress and need an artist to do fantasy-based characters for me. I'm not making any kind of games or anything. The reason why I post here is because I think there's quite a lot of artists here. ;) I'll be tying up short and addictive stories/tales snippets to the characters and that's why I'm finding an illustrator to draw these characters out. :) Say, what does concept art means? Is it some kind of oil-painting that features abstract concepts(like those you see in classy art museums; those by Vangoh and Picasso types)? Thanks! Xeon. ;)
  3. (sorry if my user ID sounds like a noob, but I've been using it since years and years ago) Hi all, I'll be preparing my business plan soon and costs/budgets will also be a part of it. I'm going to allocate more than half of my budget on graphics/illustration(hiring an artist) and as such, I need to know roughly what most illustration artists will charge me so that I can plan my budget in advance. Below are 4 pictures with varying details. Do give me an estimated price of what you, as an illustration artist, will charge for each type of picture shown here, including the cost of selling all the copyrights to me as well. Here they are : http://img259.imageshack.us/img259/1034/bluemaryjpg2un.jpg http://img259.imageshack.us/img259/4021/iori51xt.jpg (ignore the background; just the human in it) (the two pictures below are of the same details and quality; more samples are better) http://img104.imageshack.us/img104/1332/vp108zb.jpg http://img104.imageshack.us/img104/1874/vplenneth5sc.jpg Thanks! Xeon.