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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About RiyoHime

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  1. Hi everyone!   Like the title says, I can code up a pretty decent console based game in C++ or C#   But when it comes to making the jump to something with graphics I'm a little lost, I want to use the Monogame framework but I really struggle to get through tutorials (they just seem to have so much details I don't need....I can learn better by just reading through some code and figuring it out myself...I find that so fun....but where can I find some code for something with C# and Monogame to read through)   And then there's the problem of what I need to do, I'm pretty sure I'd need some kind of Game Manager class and classes for various entities of the game and so on....but for putting it all together....ummm...so I need to make a window and the put things on it (pretty sure I can figure it out with the practice I had making small games on Win 95 way back from a book)....I don't know, it's just the whole putting the blocks together confuses me for some weird reason....it's like, I know what I need block wise but I don't know how I build them into a working device   I'm not planning on something silly at first just simple stuff to learn (so I'm not making my first game a 3D sandbox MMO ^_^) I might try and make a game that I can use to prototype my board games or something maybe   Anyone who can help me out will get digital cookies and VHS tapes!
  2. I'm looking into the idea of making some simple games in my spare time (of which I have a lot due to being unable to work a normal job) with a view to eventually making something I can actually get paid for.   I know some C++ (enough to make a complex text game/simple 2D game like Pong or something) and I'm starting to learn OpenGL (I own the fifth edition of the super bible so I'm hoping between looking stuff up in there and maybe asking here if I'm truly stumped I can get figured out)   I'd rather not use an engine because I want to teach myself to make my own engine (yes I know I could make games a lot faster using Unity or something, but I don't know....I just think it would be kinda cool to learn everything I need to make games on my own, plus there's the fact I don't wanna have to pay a tonne to license an engine if I ever did decide to go commercial)   I could just search google forever and read a million tutorials but I'd probably learn better by diving in and fiddling about, I can handle most of the tasks myself with a little guidance, it's just....I'm a little stumped on where to even start.   My eventual goal would be a Monster Hunter type of game, or before that maybe some kind of cross between Minecraft and Pokemon and JRPG styleness.   I'd also like some advice on how to design the game BEFORE I start coding, what should I do with that? (That's an area I know nothing at all about)   Anyway...I hope this rambling weird post isn't too confusing! ^_^
  3. Thanks, that does help All of the replies so far help actually! Although the course I'm doing shows me DirectX I'll still check out that Nehe tutorial, and JBAdams, thanks so much for breaking it down like that...it makes a lot more sense to me now
  4. I'm currently studying a Game Development course, but I wanna try some stuff on my own....I still haven't got to 3D yet, so I was thinking, why not try making a simple 2D game Thing is, I know (at least I'd say) enough C++ to get it done, but I don't know where to start.... C++ I know is all the basics (variables, classes, functions, memory management, new, delete, pointers, virtual etc.), but taking what I know and turning that into a game.....s'kinda daunting, I mean, I've programmed a little to practice the stuff, but it hasn't been "complete" things, more, sections of things....as part of the course, I have seen a little of a 2D engine, but I want to make my own (more for the experience than anything) I know more or less what sort of game I want to make....it'll be single player for now (although I would like to add an online multiplayer component at some point, not MMO, just two/three other players in a game....if it's not super difficult/pointless, maybe a basic lobby with chat).....it'll be kinda like Monster Hunter for those who know it, only much, much simpler (at least to start ) and 2D.....I'd like to make it so adding stuff in is relatively easy (eg, if I want to add a new enemy I don't want to have to remake the game from the ground up) Mainly, what I'm wondering is....where to start? (any good tutorials are welcome too ^^_)