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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About m4uesviecr

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  1. I would say play around a bit. Though it's Sibelius, you still have access to different techniques, like glissandos, and tremolos. It does make everything harder when you have to think notationally. In some cases, it hinders creative flow. I would say go for a sombre feel, but experiment with textures in Sibelius. Also, do you have something like Audacity? If possible, you could record and manipulate sounds and incorporate it into your music. Production value does seem to be a determining factor. Even in writing, it all sounds like a ton of extra work.
  2. I've never used VSL, but I have included it into my list of potential virtual libraries to invest in. For me, VSL has a high level of intimacy in its sound. I'm personally a huge fan of the strings. Woodwinds are okay, and so are the brasses, though I personally thought about looking elsewhere in regards to wind instruments. I feel that the use of articulation is very versatile, but this is all based off of what I have heard listening to various libraries. Hopefully someone more versed in VSL will leave feedback.
  3. A soundtrack to add to that list: Resident Evil   Though I happened to link one in particular, any of them will do.    The music tends to follow the same flow as the pieces that Nm posted, with more emphasis being on timbre and ways to create tension, more so than melodic material.
  4. I absolutely love the rhythms playing in the drums. My comments play a lot off of what Madsen said. For the percussion, there are different elements that seem much drier than others. Increasing volume will do wonders when reaching the point at 2:24 which seems to be where the build-up is ultimately leading to, among other places. (00:43 is one place where it felt as though the piece wanted to build in volume). Taking into consideration that it isn't mastered yet, I'd say that it sounds good!
  5. Hey guys. Thanks a ton for all of your comments! Nsm - I have been struggling with that as well. Making sure it doesn't sound too bass-y (overpowred), versus not bass-y enough. I think I still need to do some tweaking here and there with that. Kk. Here is a brief update, just to see if I went in the right direction. I accidentally overwrote the old version, but critique on this new version will be just as helpful! Mola Mola Updated Since majority of the OST will be Bossa Nova, if I can get this down, I should be alright with the others. Thanks guys. It really means a lot that you are willing to take time out and offer advice.
  6. Okay, thanks for the input. I'll try backing them out a bit, and see how it feels.
  7. Hey Game-devians. I'm here with a theme for a project I am currently writing for.   The game itself is nestled in bossa nova, and I have been working on a character theme.   I would LOVE some constructive criticism on this piece.   It isn't finished (still have some things I want to add in), but I am concerned the most about the balance and mixing.   Mola Mola   Thanks for those willing to listen and leave comments!
  8. I remember hearing this on your soundcloud profile! Love me some big band with twangy guitar. You'll have a blast with this soundtrack I'm sure!   Keep us updated on new releases! It's nice to hear something that isn't electronic or epic.
  9. Just to give a shout-out to those who replied, I have been doing some research and I realize that a lot of it has to do with me, and how I mix!   I recently started work on another piece, and I do agree that it sounds much more open, and I am starting to see just how time consuming and challenging mixing can be when you attempt to incorporate musicianship into your piece!   It is frustrating (seeing how little I actually know), but heart-warming knowing that my music will sound much better as I progress.   Thanks a lot, guys.
  10. I'm really glad you brought this up, CR. I have a very hard time balancing my music. It's funny, I can hear what I want my music to sound like when listening to other pieces, and yet I can't seem to achieve the same result on my own, for both electronic and orchestral pieces.   Thanks to those who left feedback on this thread.   Also, for anyone wanting to try their hand at the swapping of music, I'm totally up for a round. I know I have plenty to learn from others!
  11.   I've never heard of anyone doing that, yet it makes so much sense.
  12. Thank you for the compliments Charlie! I'm eager to hear more of your work!   Definitely following.
  13. Hey Charlie! I had time to take a look at your reel. Great stuff here! My favorite tracks of you are undoubtedly War Dreams and Memories.   When it comes to integrating sound effects with music, you do a great job. Escape is a piece that comes to mind when I say that. I'm not sure if ambient is something you pursue outside of media projects, but you have a knack for it!   Here's one of mine: https://soundcloud.com/jasminecoopermusic/let-me-tell-you-a-story   Hopefully more people will join in! It's not often that others come by looking for music to listen to, in conjunction with having others listen to theirs.   If you end up on any projects, or have successful ones from the future, you should post updates!
  14. It's funny you say that because I actually was feeling rather low. My distress knocked me out of commission for a while. Then, I realized that the only thing that can hinder my progress is myself. I believe in the statement "There is always going to be someone out there better than you," and I had to understand that I should try to be as good as I possibly can and learn from others, instead of chastising myself for not being where some are at this very moment.   I have a new outlook on how I write, which is fantastic! I have to remember to never lose the drive, and to continue pushing myself.   I'm glad that you gave a bit of perspective on the emotional side Nathan - That was the other facet to my struggle.   I seem to forget that writing is a skill and, like all others, it takes time and practice to improve.
  15. Really good point! I'm glad that you brought to light the performance aspects of the music.   I know for me, being used to digital music, you forget the authenticity that comes when making music mimic the real thing.   Phrases, breathes, accents - I completely understand what you mean.   The music is there, but the musicality isn't as much.   Thank you for the feedback! I really appreciate.