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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

ZDresearcher

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  1. x.x sounds complicated but thanks for ur help mate!
  2. hello friends well I was just wondering how would i publish my android game or app once its done . so I go to [url="https://play.google.com/apps/publish/signup?dev_acc=13412862969195223195"]https://play.google.com/apps/publish/signup?dev_acc=13412862969195223195[/url] then what do I need ? a paypal account? I dont know very well how all that works . once I had a bank account but closed it I remember I had to deposit like a certain amount of money in order to be on a banking plan so what is paypal? Im lost .....[img]http://public.gamedev.net//public/style_emoticons/default/wacko.png[/img]
  3. how many vertices can my 3d model for my main character for an android game have? can someone tell me the answer with technical details ? I think that this is something named fps
  4. but unity3d for android apps isnt free? is there any free engine for android?
  5. hey guys well is I was just wondering if its possible to get a job in the game industry ? specially on game programing lets suppose that I make a freegame in 3d its secure that someone will contract me if he sees my project done? is it necessary to have a professional bachiller? or stuff like that? I cant get a tittle
  6. well guys basicly what I should do is an engine its a bit hard but its interesting I think that I have to implement a plugin named ImageJ 3d and modifie it right?
  7. I want to load 3d blender models to an andriod game so I want to use a framework like "min3d" to do the job but how do I use it? do I have to install something? or is there another way to load 3d models?
  8. yea first I tho that was something about complex maths a geometry but its about the stupid sun
  9. MIT game desing opencourseware link is broken and how much have you done cowboys? btw good job
  10. the answer is 9 win
  11. so here we have : 1.- A certain amount of people have to pay in same parts a total of $72 000 dollars. If they would be 3 less people then each one will have to contribute with $4000 dollars more . How many people are? come on guys I have confidence in you
  12. take a look what naughtydog asks for "[color=#333333][font=Helvetica, Helvetica,]B.S. in Computer Science and/or Mathematics or equivalent work experience" here [/font][/color][url="http://www.naughtydog.com/site/careers/graphics_programmer1/"]http://www.naughtydo...cs_programmer1/[/url]
  13. a little question are u using allerio? or another library or are you doing this since your own ??
  14. I really want to start working into something big :3 cant wait
  15. do they make their own library? or they work with one that already exists? btw I havent started university yet so I want to apply maths stuff into a basic 2d game for example