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KellyJohnson

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Everything posted by KellyJohnson

  1. KellyJohnson

    Replayability

    In your opinion, what types of game mechanics and or things make games replayable? (goodness, I must have been in a rush with this post. Didn't go back and read how strange the wording was. Sorry about that.)
  2. Title says it all. Just looking to throw some ideas around about what you might find in a dwarf machine shop. So have at it! All ideas are welcome.
  3. KellyJohnson

    What do you find in a dwarf machine shop?

    Thanks for the tips! Perhaps I'l throw up some of my sketches based on the ideas that I gathered.
  4. KellyJohnson

    Underwater Motion

    Anyone that can spare some of there thoughts swimming would be very much appreciated. At the moment, I'm thinking that I need some kind of acceleration when I'm going from idle to moving. Should I also put some deceleration as I am coming to a stop? Or would you feel better being able to stop on the spot?
  5. KellyJohnson

    Underwater Motion

    That's fair. The game does take place primarily underwater, you come up to take breaths every take a breath every couple minutes or so, but then you are right back in the midst of the sea.
  6. KellyJohnson

    Blending animations?

    So I have a 2d character. I'd like him to be able to attack while he is running and block (Holdup a shield) while he is running. How do I accomplish this? Do I make the legs and body a separate animation? Any thoughts?
  7. KellyJohnson

    Blending animations?

    I'm a fan of photoshop and illustrator.
  8. KellyJohnson

    Blending animations?

    That's excellent. Exactly what I was curious about. Thanks Sun! One more quick question though, I am familiar with transparency in my software of choice but when you mention transparent layers, are you talking about pngs?
  9. KellyJohnson

    Blending animations?

    I'm attempting a sprite sheet. Will I simply make two separate ones that lay on top of each other? Still trying to wrap my head around it.
  10. KellyJohnson

    [Feedback Request] 2D dwarf sprite

    Hey all, Just looking for some feedback on my main character for a simple 2d side scroller.
  11. KellyJohnson

    [Feedback Request] 2D dwarf sprite

    I made it in Illustrator and I haven't decided how I will animate it. Never animated before so I am researching those methods now. Any tips or super awesome secrets?
  12. KellyJohnson

    Hobby and Life

    [color="#111111"][font="Helvetica, Arial, sans-serif"]Hi all, [/font] [color="#111111"][font="Helvetica, Arial, sans-serif"] [/font] [color="#111111"][font="Helvetica, Arial, sans-serif"]Like a lot of people here I'm sure, I dabble in video game development as a hobby. And if you are anything like me, you juggle work, school, relationship and hobby standing on one leg while being pulled in all sorts of different directions.[/font] [color="#111111"][font="Helvetica, Arial, sans-serif"] [/font] [color="#111111"][font="Helvetica, Arial, sans-serif"]So, how do you do it? Is it possible to be successful in this arena while only being a hobbyist? Or do youhave to be more hardcore to actually produce something and get it in the hands of players?[/font]
  13. KellyJohnson

    Painting Stone

    Hi, What are the techniques involved in painting stone similar to this?
  14. KellyJohnson

    Hobby and Life

    Thanks for the move. I was unsure of where to put this. And thanks for the reply as well. The article was great to read.
  15. Hey all! I've begun preproduction for a 3d side scrolling platformer and I'm looking for unique ways of getting over a wall besides the standard jump, climb, parkour move over it.... Any ideas? Thanks! Kj
  16. KellyJohnson

    Replayability

    That's one of the things I told you. I absolutely do it, specially if they have relevance outside the game like the xbox achievements or the ps trophies. But in-game achievements are also interesting. [/quote] Woops! I some how missed your post. Sorry about that.
  17. KellyJohnson

    Replayability

    What about achievements? How do you guys feel about those? Do you go back and play games to receive titles in-game?
  18. KellyJohnson

    Tales of Symphonia Art Style

    Hey All, I was curious, could anyone tell me or give me a direction about how Tales of Symphonia did their environment art. I'm fairly certain they used cel-shading for their characters. But what about the buildings and structures? How'd they get that type of a look?
  19. KellyJohnson

    Tales of Symphonia Art Style

    Thanks! ^^ This is very helpful!
  20. KellyJohnson

    Replayability

    That's a fair suggestion. Perhaps, my focus question would be aimed at RPGs. It is my hope that in the next few years I'll publishing a simple solo-RPG with a linear story that captures a similar sense of wonder that games like Ocarina of time had.
  21. KellyJohnson

    battle system type to use

    I'm a fan of the top to bottom. Since you said you were making a zombie rpg/survival thing. Your characters and monsters can be the same size and so they can have the same amount of detail.
  22. KellyJohnson

    Replayability

    I'm glad you brought up Ocarina of Time. It is a game that I have repeated multiple times. And I think you are on to something with it being open world. Most of the replies thus far have had a common thread for replayability that being "multiple ways to win." And I get that and I think it is becoming increasingly popular with games now a days and is a very valid answer. However, this becomes less feasible when you are a one-man band (coding, doing the art, ect.). So what I wonder is what made games like Zelda ocarina of time so worthy of being beaten played through twice. This goes for other older games as well. How many of us have gone back years later and replayed Super Mario World? Is it the story? or is the game play?
  23. KellyJohnson

    3D RPG Level: Comments?

    This is brilliant. Thanks for the read. Slowly started to wrap my head around 3d for video games.
  24. KellyJohnson

    Tales of Symphonia Art Style

    I feel ya, I loved the story and characters. So engaging and totally fun!
  25. KellyJohnson

    Tales of Symphonia Art Style

    Fair enough. Thanks!
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