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joe96

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About joe96

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  1. I'm working on a 2d game in java. I have a problem using the key listener to move the character. I might be typing the code wrong or something but i need help fixing it. This is my player.java class:   import java.awt.event.*;   public class Player implements KeyListener{   public int x = 500, y = 300;  public int health = 100; public int dx; public int dy;   public Player(){ x = x + dx; y = y + dy; }   public int getXPos(){ return x; }   public int getYPos(){ return y; }   public int getHealth(){ return health; }     public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if(keyCode == KeyEvent.VK_W){ dy = 2; } if(keyCode == KeyEvent.VK_A){ dx = -2; } if(keyCode == KeyEvent.VK_S){ dy = -2; } if(keyCode == KeyEvent.VK_D){ dx = 2; } }   public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if(keyCode == KeyEvent.VK_W){ dy = 0; } if(keyCode == KeyEvent.VK_A){ dx = 0; } if(keyCode == KeyEvent.VK_S){ dy = 0; } if(keyCode == KeyEvent.VK_D){ dx = 0; } }     }     In a different class i draw the character as a rectangle like this:   public void paint(Graphics g){ super.paint(g); g.setColor(Color.BLACK); g.fillRect(p.getXPos(), p.getYPos(), 25, 25); }     The problem is the character doesn't move when i press the buttons. I'm relatively new to java. Any help will be greatly appreciated.
  2. [quote name='BeerNutts' timestamp='1315026997' post='4857045'] [quote name='joe96' timestamp='1315025192' post='4857038'] I've been working on a top - down 2d zombie shooter. I've got all the player movement down but i have been having trouble with the shooting. I cant figure out how to make it shoot in the direction of where the mouse was clicked. I use java to program it. If anyone can help that would be great. [/quote] Well, you know where your player is on the screen (playerX and PlayerY), you know where the mouse was clicked (mouseX and mouseY), and you have a general velocity for the bullet (float BulletVelocity) right? You have 2 different methods you can use to set the bullet's X and Y velocity: #1, The Trigonometry method (recommended), you set the position of the bullet at the player, and set velocity of the bullet to be: [code] // get the angle from the player to the mouse clicked position float Angle = atan2(mouseX - playerX, mouseY - playerY); VelocityX = cos(Angle)*BulletVelocity; VelocityY = sin(Angle)*BulletVelocity; [/code] Or, you can do it the conceptual/geometric method, by determining how far the mouse is from the player, and the time it should take for the bullet to get there: [code] // Get the distance of the mouse from the player (A^2 + B^2 = C^2) float distanceX = mouseX - playerX; float distanceY = mouseY - playerY; float distance = sqrt(distanceX*DistanceX + DistanceY*DistanceY); // get time it would take the bullet to get there travelling at BulletVelocity (assuming velocity is pixels/second) float Time = distance/BulletVelocity; // now give the X and Y speeds for the bullet to get to that point: VelocityX = distanceX/Time; VelocityY = distance/Time; [/code] [/quote] in the first example what is the atan2 supposed to mean. thanks for your reply.
  3. I've been working on a top - down 2d zombie shooter. I've got all the player movement down but i have been having trouble with the shooting. I cant figure out how to make it shoot in the direction of where the mouse was clicked. I use java to program it. If anyone can help that would be great.
  4. i use java and im kinda new to making games with it
  5. I'm making a 2d side scrolling game. I want a randomly generated world similar to Terraria. If you've never heard of it the website is here: http://www.terraria.org . I've tried many different things but I can't figure out how to. If anyone can help that would be great.