• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

HNikolas

Members
  • Content count

    82
  • Joined

  • Last visited

Community Reputation

192 Neutral

About HNikolas

  • Rank
    Member

Personal Information

  • Location
    Where needed
  1. Thank you all for great feedback. Despite vague description of my needs(sorry about that), you managed to suggest me very good titles! Now I just need to obtain the older titles somehow.   "What you asking for is vague .Basicaly you want to know RTS or tund-based strategy game in space. That's it?" Both. The game will be neither, but I'm looking for interesting gameplay elements from both.
  2. I'm currently designing a game that will be running in browser(regular text based mostly) but I'm falling short on great ideas. Currently, the player is the manager of different game units, such as spaceships, stations, buildings. The game revolves around building and spreading out throughout the galaxy, mostly "base-building" and war.   Since people here know a lot about games, though it's the best place to ask for games that have similar mechanics to get some great ideas.
  3. Hello members of Gamedev, haven't been on these forums for a while now but now since it's summer and there is more time, I would like to pick up again on my hobby. For the last few days, I've gone over different database types, like MySQL, MongoDB but I feel like I've only scratched the surface.   Can anyone suggest a nice book on the subject? I would like to learn about different database types, where they shine and what are their problems, so mostly theory and doesn't have to go too deep into teaching on how exactly to use them.   Books that look interesting: Seven Databases in Seven Weeks: A Guide to Modern Databases and the NoSQL Movement http://www.amazon.com/Seven-Databases-Weeks-Modern-Movement/dp/1934356921/   NoSQL Distilled: A Brief Guide to the Emerging World of Polyglot Persistence http://www.amazon.com/NoSQL-Distilled-Emerging-Polyglot-Persistence/dp/0321826620
  4. Thanks, going to check it out. Anyone knows to suggest anything else?
  5. Bought a Lumia 800 few days ago and would like to create few simple games for it. I know XNA but would like something that lets me complete projects more rapidly, thats why I would like to find a full-blown engine, perhaps even something like Unity. After quick google I found the following: [url="http://www.synapsegaming.com/products/sunburn/engine/"]Sunburn[/url] 150$ [url="http://quickstartengine.codeplex.com/"]QuickstartEngine[/url] FREE but not sure if works with WP7, presumed it ebcause XNA 4 support. [url="http://www.flatredball.com/frb/blog/"]FlatRedBall[/url] [url="http://helium.codeplex.com/"]Helium[/url] [url="http://www.garagegames.com/"]Torque3D[/url] [url="http://farseerphysics.codeplex.com/"]FarseerPhysics[/url] Not entirely what I'm after but still worth mentioning. [b][url="http://nine.codeplex.com/"]Nine[/url] Looks like one of the best free ones on the list. Any thoughts?[/b] [url="http://jemgine.codeplex.com/"]Jemgine[/url] If someone has any experience with the list I posted, would be awesome to hear what you think and if you could suggest me something else, would also be very appreciated! Offtopic question: Anyone has any information about Unity being able to run on WP7?
  6. Thanks for the fast reply. I guess theres not much else to do then wait for their discount.
  7. I am not sure if this is the right subforum for this topic. If this is wrong subforum, then pardon and plese someone with the powers, move it to the right one. I would also like to mention that this topic is not here to buy Unity Pro licence from someone, it is currently purely theoretical. I am really falling in love with Unity3D and would like to expand to the full licence just to unlock all of the power it can deliver. Looking at the shop, regular Unity Pro licence is $1500, so it costs more then I would ideally want to pay out(I understand its small money for game developing companies, but I am just indie guy who recently got back into game programming and Blender). I am wondering, from the licence and law perspective, is it allowed and possible to buy the Unity Pro licence second-hand from someone wanting to sell it and if yes, what precautions should be made?
  8. From what I've heard, Maya is used usually for animation(movies, commercials) and MAX is used for modeling in general. 3DS MAX is probably the most popular of them all.
  9. Ive been learning Blender for the time now. I found an excellent YouTube tutorial page that has really gave me a good understanding of the basics. Here is the link to the tutorials if someone is interested: http://www.youtube.com/user/cgboorman (don't forget to start at tutorial 1)
  10. Found these pages: [url="http://www.hongkiat.com/blog/25-free-3d-modelling-applications-you-should-not-miss/"]http://www.hongkiat....hould-not-miss/[/url] http://tideart.com/?id=4e26f595 Will start to test them out.
  11. I am looking for an easy program that enables me to do models for my 3D game. I am willing to pay up to 500€ for the software but would of course prefer not to. Priorities: - Has to be easy to learn and use. Thats the most important! - Under 500€ preferably - Able to add animations is a big pluss. - Any additional whistles that do not overly complicate it. I have tested Blender and it looks very sweet, but it has so many buttons and would take a while to learn, so I would like something simpler(if that does not sound reasonable, then please tell).
  12. Not sure if this has gone through here, if so then pardon. "A documentary that follows the journeys of indie game developers as they create games and release those works, and themselves, to the world." [url="http://www.imdb.com/title/tt1942884/"]http://www.imdb.com/title/tt1942884/[/url] Digital download + extras for 10$, more info can be found here: [url="http://www.indiegamethemovie.com/"]http://www.indiegamethemovie.com/[/url] Overally, I enjoyed the piece a lot. It had kind of sad touch attatched to the whole movie in my opinion, someone could say its just realism. Definitely worth the 10$!
  13. I'd probably go with Unity3D. Its free and it is complete.
  14. I would actually start with C# too. It is a simple language if you don't dig too deep and it has lots of free tutorials and help sites around. C# also has XNA which is another well-documented and easily learnable game framework written with C# in mind. I wont go into any more detail and confuse you with abbreviations any more, all I really want to say is that learn C#.
  15. Can you provide some code that you have and also what exactly are your questions?