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rancineb

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About rancineb

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  1. rancineb

    Create enemies in 2D side-scroller

    You can do a hybrid where you have set areas where you want an enemy to show up, but make the location random.  Enemy placement, imo, is a big factor when it comes to level design.  You don't want complete randomness.  This way, you can have your enemies located in a certain area based on how you build your level, but the exact location will be random to make each play through a little different.
  2. Sounds like you're on your way.  Sounds like the games you've made before are pretty good starters so you have the concepts down for creating a game.  Now it's about learning the tools that you want to focus your games with.  Blender and Unity are 2 very good tools.  Be sure to share your progress with us and post whatever you have for feedback.
  3. What kind of games did you make previously for Android and PC?  I think that will help us identify where the best place is for you to start.  If you've already made some basic games and feel comfortable with programming, then I think some of the beginner books might be too simple since a lot are geared toward people who have never programmed.  I'm trying to get back into programming and game development, but haven't done anything in years.  I looked at a few of the beginner books to try and start from scratch, but they were too basic and I needed to look elsewhere.  Ended up just working with the thousands of tutorials online, but a book is also nice to have for a quick reference and something to work on A to Z.   Cooper hit it right on the head, you need to start small.  If 3D is your goal, make a basic 3D game that's single player and short.  Don't shoot for a multi-level game.  Build something that will take 5 minutes to play.  Regardless of the length of the game, you still need to do all the components that make a successful game.  By keeping it short, you will complete your project faster, have something to share, and gather feedback on how to improve.  The last thing you want it to spend 6 months on something and find out your approach was all wrong.  Then you can expand on the game to make it larger.  Add multiplayer, more levels, improved graphics, etc.   Another thing that you'll need to work on is 3D graphics.  If you haven't had any experience with this, then I suggest finding someone who does.  It'll be easier to bring on a partner then learn to build quality 3D images and environments yourself.  So much of gaming these days is spent on the art and less on the coding, especially with quality engines like Unity and UDK.   Hope this helps.  I was in a similar boat as you and kept thinking too big and I never got started because of all the planning.  Finally looked at something smaller and it has helped.
  4. rancineb

    First Game

    My thoughts have all been addressed.  I think the diagonal movement would be a good update.  The balls should be spherical so it's easier to see when you hit them.  The walls need to be changed to just block you from moving instead of killing you.  It's frustrating trying to get through an opening and die because you weren't perfectly lined up.  Haven't seen a game act like that before.  If you want, you can add obstacles in the game to "act" like death walls but make them holes or spikes, but not the outer walls that surround each room.
  5. rancineb

    Mobile Games

    Has anyone used GameMaker to make iOS or Android games.  They have the ability to port to those devices, but haven't seen any opinions on this.
  6. rancineb

    Mobile Games

    Thanks for all your feedback.  I'll definitely check out these tools that you have suggested.
  7. rancineb

    Mobile Games

      I've never heard of this before.  Is this a popular tool used among mobile game developers?
  8. rancineb

    Mobile Games

      I do have programming background.  I studied computer science in college and was a programmer for a few years out of school.  I'm looking specifically at what tools people use to create games.  I know Eclipse is the common IDE for Android and Xcode is used for iOS development.  But I'm sure people who are making games for mobile devices are using game engines and not straight code with these IDEs.   Stencyl seems more like a click and drag app to make simple games (even though these tend to be the popular games) and GameMaker would be used for larger type games that need to get into the actual code to make things happen.  I'm curious if there are other programs/tools that are common to make games for mobile devices.  I know Java and C are common languages, but looking more at the tools since I've used both languages before.   Also to add, I'm looking specifically at 2D types games so not interested in Unity or UDK.
  9. I've decided that I want to focus on making games for Android and iOS.  I know there are a bunch of game maker tools available.  I started looking at GameMaker and it seems pretty nice.  I did some googling and Stencyl comes up a lot for making games very easily without any code.  Are these two programs the most widely used to create mobile games?  Are there other tools that are more popular and better to create games with? Curious what the current trend is in the mobile world.   Thanks!
  10. rancineb

    GameMaker Tutorials

    After doing some research and asking around on the forums, it looks like GameMaker is the ideal engine for me to start learning to make 2D games.  I was wondering if anyone knew of any good tutorials online?  I saw that the free edition of GameMaker does include some tutorials in the application.  There are a ton of resources online, but thought I'd ask to see if anyone had any recommendations.  Thanks!
  11. rancineb

    iOS Development on PC

    Thanks everyone for your recommendations.  I'll probably look at one of the suggested programs to start development on my PC.  My whole issue is that I don't want to invest a bunch of money into something that I'm just playing around with and not serious about just yet.  If I get some great idea and want to take it to the next step, I'll definitely pay the $99 developer fee and get a mac of some sort so I can publish.  For right now, I don't want to spend several hundreds of dollars that I might not have time for.   I'll definitely look at the MacInCloud option and see how that works.
  12. rancineb

    iOS Development on PC

    Thanks for your suggestions.  This is why I'm not a big fan of Apple.  I'm very surprised that they don't have a port of xCode that runs on PC so they can expand their development market.  I'll take a look at Marmalade.  Thanks again.
  13. rancineb

    iOS Development on PC

    Initially I plan on created some basic education apps that will be used in elementary schools for teaching math.  Nothing big, some simple apps that will have some colorful graphics to make it appealing for kids.  Not venturing into games yet so don't need tools like Unity.
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