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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

t-boy

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  1. Evaalice9, We all feel your pain my friend, I know this isn't much help to you, but only you know what you want to do in the future, no one can really help you with this. Realistically, we must consider money when going for a career, we can't live off thin air, right? BUT, when the going gets tough and you feel like quitting, if you don't particularly enjoy what your doing, then why do it? Ultimately, you should enjoy your craft. You currently work as a data entry operator, could you ask within the company that you work for? Perhaps they can offer some work experience in a different department? Choosing a career path on a forum is a bad decision IMO, if you can shadow a software developer / Web developer within the company this will enable you to make a more informed decision about your future. Have you considered voluntary work to help make your decision?
  2. Fligex, If you want to achieve something, then go for it. If you want to create an MMO, then go for it, only you will know if it is the correct path whilst travelling along it. You said it yourself, that you are exhausted with the games you play, so, do you think the quality of the graphics will make a difference to your motivation? if you want to create an MMO, have you ever considered a text based MMO? This will enable your imagination to run wild without the need to create graphics.
  3. I'd vote for the Monkey programming language [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] very close to Java, although still in it's infancy, Monkey is a pleasure to work with, but that's my opinion.
  4. Hi Tantalus45, Have you considered downloading a copy of BlitzPlus, goto: [url="http://www.blitzbasic.com/Products/_index_.php"]http://www.blitzbasic.com/Products/_index_.php[/url] It shouldn't take you and your friend long to learn, so your productivity could be increased, it's free for a limited time. see what you think.
  5. Take a look at [url="http://kivy.org/#home"]http://kivy.org/#home[/url] see what you think
  6. [quote name='DrMadolite' timestamp='1334343807' post='4931023'] [quote name='buttear' timestamp='1333858949' post='4929222']Why is a degree a must?[/quote] Because you're not the only person applying for the job. Imagine an employer who wants 1 person, and 10 people apply for the job. He's probably not going to choose the one who doesn't have a degree, to put it that way. [/quote] If the employer is a good one, they will choose the person with the best portfolio and potential. John Carmack never had a degree, in fact he dropped out to work freelance. ----------------------- @buttear ----------------------- The only person who can decide if its worth it, is you. You don't necessarily need a CS degree but in this day, a degree is a bonus for you, anyway, why rush to get to the world of work? Continue your studies and have some fun before being part of the corporate jungle!
  7. If you want to start creating games fairly quickly, have you considered BlitzMax? DarkBasic Pro? DarkGDK ? If you want to use C/C++ DarkGDK is probably the way to go fairly quickly, it's free and you only have to pay when you start selling your games. You could always start learning ANSI C++ and create a basic text adventure first, see how you go We all know your pain my friend, it is hard to choose, but if you don't choose and stick with it, your still be choosing 10 years down the line, like many people I know.
  8. Cham, It is difficult to choose a language as there are so many choices I don't think anyone here can tell you what too learn, although we can all give you our opinion on what we find useful. Many teenagers start out with Python, it is easy to get started with and make something fairly quickly. [quote][i]I would prefer to use Python[/i][color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][size=3][left][background=rgb(250, 251, 252)], it is very simple but I'm worried I can't make powerful games with Python (I haven't seen one popular game coded in Python).[/background][/left][/size][/font][/color][/quote] Look up Panda3D, you can use Python to create your games Heard of Severance: Blade of Darkness? although the engine was primarily coded in C++, Python was also used by the developers to create scripts for the game. Most individuals will suggest that you just learn a language as it doesn't matter which you pick, well... In my experience, it does matter, if your going to spend your time learning a language it is wise to choose a language that your going to enjoy using. I use Java (Android development), C# (PS VITA development) and Python(Panda3D, Raspberry Pi ) You can't go wrong by choosing Python my friend ;)
  9. It really depends on what you find comfortable, Java and Python are both great languages. My two recommendations to use with either language are: Java - JMonkeyEngine Python - Panda3D