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About NguyenTanCong

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  1. B?n là ng??i yêu ngh? thu?t, b?n thích nh?ng hình ?nh b?t m?t hay ??n gi?n ch? mu?n s? vào nh?ng v?t mà b?n ch?a t?ng ???c s? :->. B?n ?ã xem qua nh?ng hình ?nh x?p gi?y ??c s?c origami ? ??t n??c Nh?t B?n xinh ??p. B?n mu?n s? h?u 1 v?t ?? làm k? ni?m hay dành t?ng nh?ng ng??i yêu th??ng nh?t :x. Chúng tôi không mu?n kinh doanh, chúng tôi ch? xin tr? công s?c mà mình b? ra mà thôi :D. Chém gió ch?i thôi, vì công vi?c nên ?ang c?n ít ti?n ?em v? báo cáo anh em vào ?ng h? nha :-p. Cái h?p 10k...
  2. https://www.google.com/history. Xem history lâu r?i không th?y t? khóa 'nh?y c?m'. ??i s?ng m?nh ngày càng lành m?nh :))
  3. NguyenTanCong

    2D - Make enemy aim at hero

    Hi MattProductions! I have some suggestion for you. With position of hero and enemy, you can identify vector from enemy to hero (Dir vector). Depend on type of enemy, it aims to hero with appropriate angle. For example: 1. Enemy is cannon: it aims to Dir vector. 2. Enemy is soldier: it has 8 options to aim (N, E, W, S, NE, NW, SE, SW). The direction it aims to is the vector which distance from soldier to it is shortest. ...
  4. Mu?n m?t mình... nh?ng không thích m?t mình :-(
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