LilrooJoe

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About LilrooJoe

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    Newbie
  1. [color=#333333]How can I define real world coordinates when I am in perspective mode ? I do not understand how the frustum relates the the coordinates in the 3D world. Where is the camera located ? what is the maximum you can go along any axis ? How does this relate to the frustum ?[/color] [color=#333333]I have been stuck on this problem for a good week now, any input would be greatly appreciated.[/color]
  2. homeslice ? Tom Greenstreet
  3. Net logo Assignment done. Few, not to bad :)
  4. Just been in the Brigantia Building and OH MY GOD no wonder the uni has no money for the CS department !! :O ... THEY HAVE A GARDEN .... IN DOORS !
  5. Really nice weather in Bangor, For some reason I'm really missing summer lunch times at Pershore right now
  6. Found un eaten KFC from lunch . . . ate it . . . Feel like regret :(
  7. Databases is cancelled 3 - 4
  8. SDL with g++ on OSX Lion

    Dose anyone know how to set up SDL (simple direct media layer) on OSX Lion so I can compile my code with g++ ? I have read the "readme" that comes with the package and I have placed the frameworks folder in the relevant directory, however, this does not seem to be enough. Can anyone help me ? I have been stuck with this problem for a week now, and any suggestions would be great. (I do not want to use Xcode)
  9. Dose anyone know how to set up SDL (simple direct media layer) on OSX Lion so I can compile my code with g++ ? I have read the "readme" that comes with the package and I have placed the frameworks folder in the relevant directory, however, this does not seem to be enough. Can anyone help me ? I have been stuck with this problem for a week now, and any suggestions would be great. (I do not want to use Xcode)
  10. JOGL Resources

    I have been developing 2D games in java for a while now and, im looking to make the big jump to 3D . People have pointed me to the JOGL API, so far i have found little in the way of learning resources for this subject. If anyone knows of any articles that go over getting started in JOGL going up to 3D shapes and camera movement, i would be very greatful