Hi Guys. I'm new to this forum.
I hope you can help me whit a very big problem I've got.
The fact is that I really need to implement a SSAO algorithm like the one described in the topic "A Simple and Practical Approach to SSAO"
found [url="http://www.gamedev.net/page/resources/_/reference/programming/140/lighting-and-shading/a-simple-and-practical-approach-to-ssao-r2753"]here[/url] in my XNA 3.1 deferred rendering engine (built from Catalin Zima's tutorial), but I just can't figure out how to do it.
I'm just wondering if someone cuold please explain it clearly to me or (if he's got it) send me a sample with something similar.
I've chosen the implementation described on this forum because it's really much better than the Crysis one which can be found on the XNA Community
(I've also tried implementing that one but with no results).
Please help me. I've looked all over the internet but couldn't find anything.
Thanks in advance.