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About Justindano

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  1. Justindano

    Forest graphics

    Mind = Blown
  2. Justindano

    Diablo 3 representing the future of Anti- piracy?

    D3 in particular will probably be a nightmare for pirates to crack due to the amount of random encounters and items there is [/quote] Yes, it will be a nightmare and some people will lose hope about the crack if it doesnt appear in 2 weeks and they will eventually buy the game. Plus i wanted to share this link with you guys. A man died playing diablo 3 for 72 hours, I am a diablo fan too, Just warning you.
  3. Justindano

    Diablo 3 representing the future of Anti- piracy?

    I like RPGs and might have been interested, but I wouldn't touch a game with this system with a barge pole. Aside from the server problems, and the principle, as covered in the article, there are other issues: what if I want to play in years to come when the servers are no longer running, or they pull the plug for other reasons? What if I want to play where there isn't Internet access? (PCs are no longer these things that sit on a desk all the time, and mobile Internet isn't always available.) [/quote] That's what this whole post is about. Single player mode requiring online connection? Seriously? I dont see this going anywhere but the fact is it definitely stops piracy as most of the dungeons, monsters, loots are stored in server side and not client side.
  4. Inspite of the annoying server problems of diablo 3, It has been turning out to be a good news as diablo 3 is going to be the future of Anti - piracy and it makes everyone buy the game. I read this article last night And everyone believe that they are going to be following blizzard's routine of solving problems with piracy, This is good, for us programmers as we give our hearts in making games and people crack it easily, I wonder much and just hope this is future of gaming
  5. Yes, i just finished replying to a topic and when i tried to click my profile i saw this Is that supposed to be a bug or somewhat, I had two GDnet pages, one was community index and other was on some topic. Even when i tried to hover over other profiles i saw some profiles with this bug. Thanks.
  6. Justindano

    Help me flesh out game idea

    As far as the information given, Your game mostly sounds like Minecraft. Instead of mining things in the night, your plotting it with stealing things, By the way if i were going camping, i would go to a sweet and lonely place to enjoy the sounds of nature. But the idea of stealing becomes a problem here, Where would you steal stuff? No one is around you, You could plan like this,( This is just my opinion ). On day time you build your shelters and as time goes by it becomes night and you become hungry, So on the nights you try to hunt down animals for their meat and stuff and then cook it, eat it. And as for the challenges heres some i thought 1) Capture squirrels in a trap. 2) Hunt down animals within "this" timelimit. Probably keep an archery range to practice his / her archery skills and plot that as a challenge, 3) Hit bulls eye 3 times. Gather resources within the day time( Minecraft ) and 4) Make 6 torches for the night. Ideas innovate within you, Just sit back and try to build ideas from these 4 points. P.S if you think this game is a coincidence with minecraft, you can instead be sci-fi and give gadgets instead of resources.
  7. Justindano

    Reputation ratings

    My suggestion on losing a point per down vote would be, There must be a range to lose points. Say - 5 or - 10. If you go more than that, You are not allowed to down-vote anybody, because there are some trolls who find it fun to down-vote everybodys post.
  8. I dont see any problem there. If i am right, Try passing the coordinates, width and height to the fourth parameter of the SDL_BlitSurface() function. SDL_Rect rect = { 0, 0, 32, 32 }; SDL_BlitSurface(hello, NULL, screen, &rect);
  9. Justindano

    c++ SDL Button class

    The problem is, the event is not processing properly, You need to check when the user clicks the button and quickly respond to it. Probably write a function to wrap the mouse intersecting and then check if the button is being pressed and if the mouse is on top of whatever object. bool IsOnTop(int objectX, int objectY, int objectW, int objectH, int mouseX, int mouseY ) { if( mouseX < objectX || mouseY < objectY ) { return false; } if( mouseX > objectX+objectW || mouseY > objectY+objectH ) { return false; } return true; } //Then while handling events.. //Store a variable for the SDL_BUTTON_LEFT key const Uint8 Button = SDL_BUTTON_LEFT; //While handling events if(event.type == SDL_MOUSEBUTTONDOWN ) { if( (event.button.button &Button) == Button && intersects(Buttonrect.x, Buttonrect.y, Buttonrect.w, Buttonheight.h, event.button.x, event.button.y)) { return true; //Do the things you want when the mouse is clicked here. } } } And another question while i'm anyway starting a thread. Do i really have to pass in the screen surface to the button. Are there no way to make the screen variable global somehow. Seems dumb to do it this way [/quote] There is one way. You could pass SDL_GetVideoSurface(); In the place of SDL_Surface* destination or whatever without making the screen variable a global one SDL_GetVideoSurface() returns a pointer to the current screen, i.e the main screen you set is returned as a pointer by the SDL_GetVideoSurface()
  10. Justindano

    Games you're excited about

    Diablo. Max Payne 3. Gta 5. Bioshock Infinite. EDIT: OH and protoype 2 too.
  11. Justindano

    collision code

    Show us the entire code, Where you call the function too.
  12. Justindano

    Portal 3?

    the only other viable product besides the Portal gun to come out of Aperture Science [/quote] You forgot the Boots
  13. Justindano

    Introducing your new forum mod

    Congrats. but there are also a boatload of dead links [/quote] Thats pretty much what i want to brag about. Try and fix all the dead links. And remember this, Bad cop. No donut.
  14. Justindano

    Loading Different Events in SDL

    Are you sure you took C++? You seem to be suffering with the basics. ?: is a conditional operator, What it does is, It converts the conditional expression into a bool and checks if it is true or false. i.e (choice == -1) Checks if it is true or false; if it is true. It executes the first expression in this case it is NULL. If it is false, it executes the second expression, i.e &clips[choice]; In Grammar Is choice equal to -1? If so then please take the value of NULL. Or else take the value of &clips[choice]; Simple.
  15. Justindano

    Loading Different Events in SDL

    It's not transverse, its traverse, Traverse means moving to or fro, In this case, moving from one state to another. How I can implement it in other code as well ?[/quote] What do you mean by that? Are you asking how it works or anything else?
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