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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

looka

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  1. SeaCraft! is global yet simple massive multiplayer online role play game of pirates, buccaneers, corsairs and traders. Choose your allegiances and fight with your friends for over 10 empires around the world. Attack and plunder ships and other players to loot gold, cargo and earn fame. Embark on quests and missions to increase your income. Trade with different goods to make profit. Siege and conquer cities to plunder gold, invest in tower defence and bring fame to your name and glory to your empire. Earn yourself better ships and work your way up through the ranks and titles. Huge Earth map, various terrains, wildlife and vegetation. Feel the wind and the sea as you sail the world to explore over 5000 authentic seaside cities and towns day or night.   * Internet connection required   What's New:   - Now you can own SLOOP OF WAR as well! - Many new ships available! - Asian and Arab town types! - All new tower building and city defense gameplay! - Improved networking! - Maps with zoom, online players and recent events! - Ship speed control! - You can migrate your account on multiple devices! - Whales! :) - Many other improvements and bugfixes.   Android: https://play.google.com/store/apps/details?id=com.jandric.seacraftfree iOS: https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=790251799 WP8: http://www.windowsphone.com/en-gb/store/app/seacraft-sailor/9f6932f1-a29b-4968-bdd8-213dfdcaf09e Trailer: http://www.youtube.com/watch?v=crat7Dpl3zE WWW: http://www.seacraft-online.com     Cheers and AMA!
  2. Hi all,   It took me almost three years but it's finally done.  I guess one could do it in three months if one didn't have a job, family or life.   Here are some links: [Google Play Store] [Amazon] [WP8] (only non-free version for now due to licensing issues) Soon on iOS, BlackBerry and Tizen.   Feel free to checkout my game development journal: http://seacraft-online.com   About game: Seacraft is global yet simple massive multiplayer online role play game of pirates, buccaneers, corsairs and traders. Choose your allegiances and fight with your friends for over 10 empires around the world. Attack and plunder ships and other players to loot gold, cargo and earn fame. Embark on quests and missions to increase your income. Trade with different goods to make profit. Siege and conquer cities to plunder gold, bring fame to your name and glory to your empire. Earn yourself better ships and work your way up through the ranks and titles. Huge Earth map, various terrains, wildlife and vegetation. Feel the wind and the sea as you sail the world to explore over 5000 authentic seaside cities and towns day or night.   * Internet connection required     About development: Visual Studio Express 2010, Marmelade SDK, Blender, Inkscape, Gimp, Audacity. MMO Server: Ubuntu + Node.js + Redis DB      
  3. [quote name='furiousuk' timestamp='1329990025'] Shame Marmalade is fairly expensive for the hobbyist, nearly £100 is a lot of wonga! [/quote] If I am not mistaken, you are free to use demo licence for development. For publishing and updating you will need that licence though.
  4. Great posts, thanks! So what was the total time between comming up with the idea of a game to the first copy sold?
  5. [quote][b]The Last 10% takes 90% of the Time[/b][/quote] Don't tell me this things, man ...
  6. [quote][color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][left] I booked a 6 week hiatus from work to go to my cottage and focus 100% on the game.[/left][/font][/color][/quote] God I need this! My wife would be million miles far from thrilled. Here is also a pro-tip for all game devs: Make games before you make babies!
  7. Just to say hello everyone, I'm working on http://www.seacraft-online.com. Builds are available, feel free to check them out.