eagle18

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About eagle18

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  1. thanks for your suggestion, but the problem is our game designer haven't designed all of magic in game, and not only that, because the game will be connected with server  cause if some parameter will change it will be the database not the code. Oh and we using sqlite for the database.
  2. I want to create a database that can store a magic/skill and it's effect to target like rpg style. For some example :  my hero have some active magic/skill and passive skill,  active skill may damage and slowed attack speed of enemy for couple of seconds. or maybe only stun some enemies for couple of seconds but not damage the enemies passive skill may increase status of hero like hit point, or/and attack power   how I can store them as a table in database ?   and last sorry for my bad english,  thank you