drkdagron

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About drkdagron

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  1. Whats more valuable on the resume?

    Thanks guys for the responses :-) Time to get to work!
  2. Hey guys,              As an aspiring game developer, Would it be better to attempt at release some indie games on XBLIM/Steam Greenlight? (using XNA/Unity3D where most of my experiences are) or make portfolio pieces?   Thz Stephen McKillop
  3. Beginning programmer needing some advice

    Thank you guys :-) What engines are there that use c++ other then directx opengl and sdl? It seems like there aren't any engines in c++ like unity or udk. Will game programming for c++ be more of a visual studio thing or are there unity style engines for c++?
  4. Hey people Iv recently graduated from a video game design and development course looking for a way to step into the industry. Throughout my time at school we used various game engines (XNA, Unity, UDK) and i'm pretty confident in my skills with all of them coding-wise I'v also started learning DirectX. But now that iv graduated im not sure which engine to continue using. My problem now is that there are 3 different programming languages within those 4 engines and Im trying to take everything in, but im getting massive brain overload. Which engine would be the most beneficial to continue. Thank you very much guys
  5. Yogurt, I have to agree that game was a lot of fun (I ended up buying it) and that Isnt a bad idea to look further into udk and unity, and if I was to start stuff from scratch, how would I go about it? Make my own engine or a graphics engine like ogre? Tom, that's another one of my problems, I have game ideas that I can make in either engine and I'm not sure which engine would be the best to specilize in at the moment, which would be the best to learn
  6. Yogurt, I have to agree that game was a lot of fun (I ended up buying it) and that Isnt a bad idea to look further into udk and unity Tom, that's another one of my problems, I have game ideas that I can make in either engine and I'm not sure which engine would be the best to specilize in at the moment
  7. Hey everyone, this is my first post please bear with me I have recently finished school for game design and development with a 2d game (in xna) and a networked 3rd game (using unity, I did all the network programming for), I'd like to get into the industry as either a gameplay programmer or a network programmer. I'm thinking about my next step and Im stuck with what would be the best bet to get noticed, here's my options that I have been considering: - A free polished game using unity - a xna title for the indie marketplace (and maybe make some money off, hopefully) - a udk mod - several bits and pieces of gameplay elements, ai, and menu system (using any of the above mentioned engines) I have experience with all the above engine, more so unity and xna, as udk is really restrictive to the creation of your code and its hard to go through the actor class looking for stuff to make your own code with . So where should I start taking my next step? Thank you everyone
  8. What engine to chose for my task?

    Yea, unity you will have to setup your own shaders, I used unity for a school project and was really happy about the engine as it was very easy to get things up and running quickly and the shaders are sorta complex but I do believe there are enough resources out there to make it a breeze.