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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Thanks guys for the responses :-) Time to get to work!
  2. Hey guys,              As an aspiring game developer, Would it be better to attempt at release some indie games on XBLIM/Steam Greenlight? (using XNA/Unity3D where most of my experiences are) or make portfolio pieces?   Thz Stephen McKillop
  3. Thank you guys :-) What engines are there that use c++ other then directx opengl and sdl? It seems like there aren't any engines in c++ like unity or udk. Will game programming for c++ be more of a visual studio thing or are there unity style engines for c++?
  4. Hey people Iv recently graduated from a video game design and development course looking for a way to step into the industry. Throughout my time at school we used various game engines (XNA, Unity, UDK) and i'm pretty confident in my skills with all of them coding-wise I'v also started learning DirectX. But now that iv graduated im not sure which engine to continue using. My problem now is that there are 3 different programming languages within those 4 engines and Im trying to take everything in, but im getting massive brain overload. Which engine would be the most beneficial to continue. Thank you very much guys
  5. Yogurt, I have to agree that game was a lot of fun (I ended up buying it) and that Isnt a bad idea to look further into udk and unity, and if I was to start stuff from scratch, how would I go about it? Make my own engine or a graphics engine like ogre? Tom, that's another one of my problems, I have game ideas that I can make in either engine and I'm not sure which engine would be the best to specilize in at the moment, which would be the best to learn
  6. Yogurt, I have to agree that game was a lot of fun (I ended up buying it) and that Isnt a bad idea to look further into udk and unity Tom, that's another one of my problems, I have game ideas that I can make in either engine and I'm not sure which engine would be the best to specilize in at the moment
  7. Hey everyone, this is my first post please bear with me I have recently finished school for game design and development with a 2d game (in xna) and a networked 3rd game (using unity, I did all the network programming for), I'd like to get into the industry as either a gameplay programmer or a network programmer. I'm thinking about my next step and Im stuck with what would be the best bet to get noticed, here's my options that I have been considering: - A free polished game using unity - a xna title for the indie marketplace (and maybe make some money off, hopefully) - a udk mod - several bits and pieces of gameplay elements, ai, and menu system (using any of the above mentioned engines) I have experience with all the above engine, more so unity and xna, as udk is really restrictive to the creation of your code and its hard to go through the actor class looking for stuff to make your own code with . So where should I start taking my next step? Thank you everyone
  8. Yea, unity you will have to setup your own shaders, I used unity for a school project and was really happy about the engine as it was very easy to get things up and running quickly and the shaders are sorta complex but I do believe there are enough resources out there to make it a breeze.