• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

emark.mark20

Members
  • Content count

    61
  • Joined

  • Last visited

Community Reputation

201 Neutral

About emark.mark20

  • Rank
    Member
  1. I've been playing a lot of shadow warrior 2 lately with the gamepad and I'm loving the hell out of it. However, it got me thinking about gamepad controls for these kinds of games. First person games rely on both triggers to handle the action (LT to Iron Sights, RT to fire weapon). In First person melee games, RT is ALWAYS the attack button but Left trigger is always different depending on the game . There are two methods developed for these kinds of games and I like to know which ones you think is the best. -Left Trigger to Block/Parry Examples: Skyrim (when not duel wielding) Chivalry medieval Warfare Dark messiah of might and magic Condemned 1 Riddick : escape from butcher bay War hammer end times ? (Not sure, checked it out but never played it) -Left Trigger for other attacks Examples: Shadow Warrior 2 (special sword attacks) Skyrim (when duel wielding) Zeno clash (powerful left punch) Dishonored (has a block button but mapped to Right bumper, Left trigger is used for powers and guns) Dead island / dying light (LT is used for throwing weapon) If you were to develop a first person game going on consoles with a huge emphasis on melee combat, what would you use the left trigger for? Also, I double posted by accident. Whoever said in charge here, can you get rid of the duplicate thread? Thanks.
  2. If you have a copy of mass effect 1, or gta 5 , you can experiment with this tactic. Just so you know i had a difficult time trying to gunbutt somebody in gta 4 because of the strange controls. Not sure if its better in gta 5.
  3. I've been thinking about making up controller ideas for shooter games for the fun of it for a while but the one thing that is bothering me, the melee attack. I would like to know what do you think it is better. So far, I have come up with 4 methods of melee attacking in our games, which one do you think is better. 1 Click RS : Commonly found in modern shooters like Call of duty, Far Cry 3/4, and Battlefield. Most of the time, you just stab with a knife, then quickly re equip your current gun. 2 -Tap RB : Found in Later halo games like Reach and Bungies latest game Destiny. Very convenient because you don't need to remove your thumb off the right stick to press B. 3 -Pull RT if close to an enemy: This method is very rare but very interesting . In games made by Rockstar Studios like GTA 5 and Max Payne 3, you can gunbutt enemies only by moving in front of them as opposed to shooting at point blank range. Mass effect 1 does this for some reason as well. I do not think there is a dedicated melee button in these games. 4- Equip melee weapon in order to melee: To hit something, equip a melee weapon then use your fire button. Commonly found in old school games like Doom but a common tactic in Counter Strike. Very challenging to use.
  4.   Guess unity is my best bet after all.
  5.   Thanks, I think I will stick with learning Unity for now. This saves me the trouble of learning a second engine and deciding which one. 
  6. Stop it your making me jealous! Great work, cant wait to get to your skill level.
  7.   I did have a hand in doing some C++ but that was like years ago and forgot literally everything. Basically, I have zero knowledge of coding as a result. I'm no programmer but from my time with the Unity tutorial mentioned above, I may have to get familiar with it again .
  8. Hi, I just started getting into game development myself after downloading Unity. I tried it out and thought it was daunting but I'm willing to become familiar with it over time. I also know that there is the Unreal Dev Kit 4 and I was told it was easier to use (please someone confirm this to be true or false if you can). I would like to make a first person game myself and eventually would like to make it melee based (Think Chivalry Medieval Warfare and to a lesser extent, Skyrim and Dishonored). Which engine would you prefer me to learn if I were to take on an ambitious project like this? Of course, i would have to make something easier via the official tutorials so I can just learn the interface of both engines , the above game is something I am thinking about down the line as my skills hopefully improve. Thanks in advance
  9. Hi, I just started getting into game development myself after downloading Unity. I tried it out and thought it was daunting but I'm willing to become familiar with it over time. I also know that there is the Unreal Dev Kit 4 and I was told it was easier to use (please someone confirm this to be true or false if you can). I would like to make a first person game myself and eventually would like to make it melee based (Think Chivalry Medieval Warfare and to a lesser extent, Skyrim and Dishonored). Which engine would you prefer me to learn if I were to take on an ambitious project like this? Of course, i would have to make something easier via the official tutorials so I can just learn the interface of both engines , the above game is something I am thinking about down the line as my skills hopefully improve. Thanks in advance
  10. Hi, I'm looking up what free game engines I can download by I am looking for one that allows me to create a 3d game either in first person or third person (Maybe both). I tried Game Maker but I found out that if I want to do something like this, I may have to pay for a premium version (Please correct me if I am wrong).   So far I am thinking of Unity and the Unreal Development Kit but I saw paid versions of both engines and I am not sure if any of those would give me the same issue. I am doing more research on them in the meantime.     Any help on this would be appreciated. Thanks.
  11. Note: Please let me know if this is in the wrong section, direct me to the right forum and I will re post there. Thanks.   Hi, I'm looking up what free game engines I can download by I am looking for one that allows me to create a 3d game either in first person or third person (Maybe both). I tried Game Maker but I found out that if I want to do something like this, I may have to pay for a premium version (Please correct me if I am wrong).   So far I am thinking of Unity and the Unreal Development Kit but I saw paid versions of both engines and I am not sure if any of those would give me the same issue. I am doing more research on them in the meantime.     Any help on this would be appreciated. Thanks.
  12. Just wondering what you think makes a very good and likable video game protagonist. Examples include Snake, Sonic ( both modern and classic), Raiden (MGS4 and Revengence), Lara Croft, Master Chief, Hawke (Dragon age 2) just to name a few.
  13. I would like to supplement my art major with something that can give me an edge in this economy and job market. My 3 primary subjects I am thinking of is Multimedia computing( Has a lot of coding into it), Business, and Marketing. I had a separate topic before and was answered by Tom Sloper (Thanks Tom!) http://www.gamedev.net/topic/642285-what-secondary-major-should-i-pick-to-complement-my-art-major/   I am also thinking of minoring in one of those subjects since it has fewer classes than majoring in it. I am wondering if employers would care about what you minored in. Double majoring is obviously better and looks good but after talking to counselors and looking at the couse requirements, I am starting to think I may be biting off more than I could chew off.   Just wondering what do you think about college minors and if employers look at the college minors as well as your major. Thanks in advance.
  14. Its a sad but true reality, but I think as long as these technical and economic barriers exist, there will always be room for playing solo (Bioshock Infinite) or online (Battlefield 3 and 4). Still, AI bots would be very cool to have in our multiplayer games.
  15. Yeah same thing with Mass effect 3's multiplayer. But I actually like Co-op play, especially couch co-op. good times on Halo 1 you know.