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emark.mark20

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Everything posted by emark.mark20

  1. I've been playing a lot of shadow warrior 2 lately with the gamepad and I'm loving the hell out of it. However, it got me thinking about gamepad controls for these kinds of games. First person games rely on both triggers to handle the action (LT to Iron Sights, RT to fire weapon). In First person melee games, RT is ALWAYS the attack button but Left trigger is always different depending on the game . There are two methods developed for these kinds of games and I like to know which ones you think is the best. -Left Trigger to Block/Parry Examples: Skyrim (when not duel wielding) Chivalry medieval Warfare Dark messiah of might and magic Condemned 1 Riddick : escape from butcher bay War hammer end times ? (Not sure, checked it out but never played it) -Left Trigger for other attacks Examples: Shadow Warrior 2 (special sword attacks) Skyrim (when duel wielding) Zeno clash (powerful left punch) Dishonored (has a block button but mapped to Right bumper, Left trigger is used for powers and guns) Dead island / dying light (LT is used for throwing weapon) If you were to develop a first person game going on consoles with a huge emphasis on melee combat, what would you use the left trigger for? Also, I double posted by accident. Whoever said in charge here, can you get rid of the duplicate thread? Thanks.
  2. I've been thinking about making up controller ideas for shooter games for the fun of it for a while but the one thing that is bothering me, the melee attack. I would like to know what do you think it is better. So far, I have come up with 4 methods of melee attacking in our games, which one do you think is better. 1 Click RS : Commonly found in modern shooters like Call of duty, Far Cry 3/4, and Battlefield. Most of the time, you just stab with a knife, then quickly re equip your current gun. 2 -Tap RB : Found in Later halo games like Reach and Bungies latest game Destiny. Very convenient because you don't need to remove your thumb off the right stick to press B. 3 -Pull RT if close to an enemy: This method is very rare but very interesting . In games made by Rockstar Studios like GTA 5 and Max Payne 3, you can gunbutt enemies only by moving in front of them as opposed to shooting at point blank range. Mass effect 1 does this for some reason as well. I do not think there is a dedicated melee button in these games. 4- Equip melee weapon in order to melee: To hit something, equip a melee weapon then use your fire button. Commonly found in old school games like Doom but a common tactic in Counter Strike. Very challenging to use.
  3. Whats the best "quick melee" button?

    If you have a copy of mass effect 1, or gta 5 , you can experiment with this tactic. Just so you know i had a difficult time trying to gunbutt somebody in gta 4 because of the strange controls. Not sure if its better in gta 5.
  4. Hi, I just started getting into game development myself after downloading Unity. I tried it out and thought it was daunting but I'm willing to become familiar with it over time. I also know that there is the Unreal Dev Kit 4 and I was told it was easier to use (please someone confirm this to be true or false if you can). I would like to make a first person game myself and eventually would like to make it melee based (Think Chivalry Medieval Warfare and to a lesser extent, Skyrim and Dishonored). Which engine would you prefer me to learn if I were to take on an ambitious project like this? Of course, i would have to make something easier via the official tutorials so I can just learn the interface of both engines , the above game is something I am thinking about down the line as my skills hopefully improve. Thanks in advance
  5.   Guess unity is my best bet after all.
  6.   Thanks, I think I will stick with learning Unity for now. This saves me the trouble of learning a second engine and deciding which one. 
  7. Stop it your making me jealous! Great work, cant wait to get to your skill level.
  8.   I did have a hand in doing some C++ but that was like years ago and forgot literally everything. Basically, I have zero knowledge of coding as a result. I'm no programmer but from my time with the Unity tutorial mentioned above, I may have to get familiar with it again .
  9. Hi, I just started getting into game development myself after downloading Unity. I tried it out and thought it was daunting but I'm willing to become familiar with it over time. I also know that there is the Unreal Dev Kit 4 and I was told it was easier to use (please someone confirm this to be true or false if you can). I would like to make a first person game myself and eventually would like to make it melee based (Think Chivalry Medieval Warfare and to a lesser extent, Skyrim and Dishonored). Which engine would you prefer me to learn if I were to take on an ambitious project like this? Of course, i would have to make something easier via the official tutorials so I can just learn the interface of both engines , the above game is something I am thinking about down the line as my skills hopefully improve. Thanks in advance
  10. Free game engines for 3d games

    Hi, I'm looking up what free game engines I can download by I am looking for one that allows me to create a 3d game either in first person or third person (Maybe both). I tried Game Maker but I found out that if I want to do something like this, I may have to pay for a premium version (Please correct me if I am wrong).   So far I am thinking of Unity and the Unreal Development Kit but I saw paid versions of both engines and I am not sure if any of those would give me the same issue. I am doing more research on them in the meantime.     Any help on this would be appreciated. Thanks.
  11. Note: Please let me know if this is in the wrong section, direct me to the right forum and I will re post there. Thanks.   Hi, I'm looking up what free game engines I can download by I am looking for one that allows me to create a 3d game either in first person or third person (Maybe both). I tried Game Maker but I found out that if I want to do something like this, I may have to pay for a premium version (Please correct me if I am wrong).   So far I am thinking of Unity and the Unreal Development Kit but I saw paid versions of both engines and I am not sure if any of those would give me the same issue. I am doing more research on them in the meantime.     Any help on this would be appreciated. Thanks.
  12. Just wondering what you think makes a very good and likable video game protagonist. Examples include Snake, Sonic ( both modern and classic), Raiden (MGS4 and Revengence), Lara Croft, Master Chief, Hawke (Dragon age 2) just to name a few.
  13. I would like to supplement my art major with something that can give me an edge in this economy and job market. My 3 primary subjects I am thinking of is Multimedia computing( Has a lot of coding into it), Business, and Marketing. I had a separate topic before and was answered by Tom Sloper (Thanks Tom!) http://www.gamedev.net/topic/642285-what-secondary-major-should-i-pick-to-complement-my-art-major/   I am also thinking of minoring in one of those subjects since it has fewer classes than majoring in it. I am wondering if employers would care about what you minored in. Double majoring is obviously better and looks good but after talking to counselors and looking at the couse requirements, I am starting to think I may be biting off more than I could chew off.   Just wondering what do you think about college minors and if employers look at the college minors as well as your major. Thanks in advance.
  14. I'm just wondering, does anyone know why AI bots for multiplayer modes are hardly used these days? I remember during the Past generations, games like Star Wars Battlefront, Star Wars Jedi Outcast, and Unreal Tournament have AI bots. These days, the only games I could think of is Gears of War and Call of Duty: Black Ops 2. To me, It seems like a no brainer to make AI bots an industry standard due to the benefits. People can play offline if their internet is bad or just to practice. I cannot think of any reason to not put them in a game. Does anyone know why?
  15. AI Bots- Why are they hardly used anymore?

    Its a sad but true reality, but I think as long as these technical and economic barriers exist, there will always be room for playing solo (Bioshock Infinite) or online (Battlefield 3 and 4). Still, AI bots would be very cool to have in our multiplayer games.
  16. AI Bots- Why are they hardly used anymore?

    Yeah same thing with Mass effect 3's multiplayer. But I actually like Co-op play, especially couch co-op. good times on Halo 1 you know.
  17. AI Bots- Why are they hardly used anymore?

    I see what you are saying but Its not always that case for the general population. While we do have internet access, it goes on and off just like that. It happens sometimes in wi fi hotspots as well. We do have enough money to buy games and pay for internet but technology itself is imperfect (ie: Simcity's and Diablo 3's Launch as well as internet going on and off in general). Sadly, the U.S dosen't have the best infanstructure in the world; rural areas may not have the best internet infanstructure. Besides, you will never know if a hurricane or a tornado destroys your internet acess. I remember while I was vacationing in long island, a storm hit the area and disrupted the internet. Random stuff happens you know and we deal with it. Despite the tech issues, I did find a way aound it. I recieved a ipad as a surprise gift and it can play multiplayer games. I take it with me to college campus and use the Internet there to play multiplayer. I am paying for it's internet via my tuition so it makes more sense for me to play multiplayer over there than at home. There internet connection is way better than ours
  18. AI Bots- Why are they hardly used anymore?

      I don't know about that. There seems to be conflicting articles about people having internet.   Here is an article that supports you claim: http://gigaom.com/2012/09/04/90-of-us-households-with-computers-have-broadband/   And here is an article that says otherwise: http://www.ign.com/articles/2013/04/24/study-us-internet-speeds-still-rank-low-on-global-scale   Plus, you here people complaining about the rumored always online DMR on the next Xbox console, which suggests that people still don't have the internet capabilities of say.. South Korea. It's pretty ironic though, with multiplayer and social media being very popular these days, you think people would not have a problem with an always online function.   Disclaimer: I am one of those people who do not have high speed internet on 24/7 but do my online stuff on wi-fi hotspots. Due to these two conflicting reports, I cannot tell if I am in the minority or not.
  19. AI Bots- Why are they hardly used anymore?

    Hmm, good point, Guess importing the AI from single player campaigns to multiplayer bots isn't good enough...
  20. AI Bots- Why are they hardly used anymore?

    Sorry I wasn't being clear, yes I am talking about Modern Day shooters in traditional multiplayer modes like team deathmatch, CTF, capturing control points, stuff like that.
  21. As of this writing, I am a college sophomore thinking of double majoring with art and a major that is practical. I really love to do digital artwork on photoshop and illustrator in my spare time next to video games but I would like to get a job after graduation. I have student loans to pay after wards you know. I also want to make sure I am happy with my career as well as the second major. The last time I tried to major is something I thought that would get me good money and a great job (Multimedia Computing), I did not do so well in C++ and realized the plan backfired. I am taking art instead because its where my passions lie more in. However, I want to make sure this second major would not be the same case as the computer major (By the way, I talked about this in my past forum topics I started but its probably buried in the older posts by now) Is there a practical major that can complement an art degree? Some of my ideas include: -Taking business, one of the popular majors. (My most likely choice) -Marketing- However, I asked about if its "practical" and marketable in this economy in a separate topic and opinions seemed to be mixed. -Multimedia Computing? - Admittedly, I have not fully explored this major because I only took one class required for it (Intro to C++) and I had bad test grades. Today, I don't remember the coding basics anymore. Ironically, I am thinking of giving it a second chance, just to gain more skills to make video games. Besides, the major has game design classes in it. I will ask my college for more information but I will just throw this in anyway. -If you can suggest an alternative practical major from the three above I will really appreciate it. I think its worth noting that I live in New York City. It may not be LA but some people called it an "artistic" place. People say location matters so thought I should throw that in. Anyway, what are your opinions on this? Thanks in advance.
  22. Hi everyone, recently, I posted a question asking if I should continue my art major or change into some other major with better job prospects, which you can read here: http://www.gamedev.net/topic/637165-college-major-dilemma-should-i-continue-to-major-in-art-or-something-else-that-have-better-job-prospects/ After some consulting with my college's career center, I decided to minor or double major in something vocational. I am not giving up my art major because I love creating art and I have a desire to be a better artist than I am now. While I have dreams of working for the games industry one day, I simply would like to get an edge in this job market and supplementing my art major to me seems like a good choice. The first thing that comes to mind is marketing since they go hand to hand in many ways. I read somewhere in Tom's site that if someone was a marketer and wants to get into the games industry for a career change, it would not be much of a problem. However, I am not sure if its one of those "practical majors". I would appreciate it if any of you can shed some light into this. If marketing is not likely to get me a job as buisiness or computer science, what 2nd major do you suggest? Please note that this isn't just for applying to the video game industry, but getting a job in general. Thanks in advance.
  23. Indeed, employability is an important factor. However, i am concerned that if I try to pursue something that gives me more money but its not something I seriously want to do, I would be miserable and in an extreme case, I would be fired. I simply would like to have a "practical" major that I would enjoy as much as my art major. Art is something I enjoy and I want to make sure that I will enjoy my second major AND it can potentially pay well as well.
  24. I agree. All you can achieve in drawing in someone's style is make a perfect copy or get criticized for making worse copies of someone's stuff. But if you take someone's character and draw it in your own style (like this guy for example: http://j-scott-campbell.deviantart.com ) you are producing an added value, showing your interpretation of characters. And it's still fanart, just a better one. On the other hand, you would be surprised how often concept artists are required to draw something "exactly like..." There are gaming companies that would hire someone that can skillfully copy someone's style. Interesting. my sonic fanart happens to be the current character designs but the difference is that they have clothes on and swords attached to their arms (its out of my own imagination). I am still not sure about having them on my portfolio however. We are getting off topic here but this subject is interesting. I may post a separate topic about this.
  25. Yes I figured as much. The fan art was just for fun and for my deviantart account but I have no plans to put it in my official art portfolio.
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