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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About KeithBurgun_50615

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  1. Hello GameDev.net! My name is Keith Burgun. I've been making games, writing articles and books, doing talks and most recently, making videos about game design. I'd like to introduce you to some of my work, if that's ok! I should mention that I designed the games 100 Rogues, Empire: The Deck Building Strategy Game, and most recently, Auro, which is out on Android now and will be out on iOS soon!   First: I recently started a video series called "3 Minute Game Design". I just started this series the other day - they're 3-minute long videos that go through game design stuff.   Episode 1 lays the groundwork for the conversation about game design. Episode 2 explains the fundamental taxonomy of interactive systems that I use.   I also have a bunch of articles up at my blog, www.keithburgun.net. Feel free to check that out - from there you can find my articles and even some talks I've done.   I hope people are getting something out of all this stuff. I'm trying to get support for my work through a Patreon campaign, so if it's valuable to you please consider becoming my patron! Thanks.
  2. Any Auro testers, you'll want to check out version 97 which just went up!
  3. You know that dusty-ass Wii that you bought back in 2007 and never, ever use? Nintendo wants you to buy ANOTHER Wii, now, only this time, it costs more money.
  4. Hey everyone. My name is Keith Burgun. I'm a writer for [url="http://www.gamasutra.com/view/authors/647335/Keith_Burgun.php"]Gamasutra[/url], [url="http://www.dinofarmgames.com"]Dinofarm Games[/url], as well as my own blog, [url="http://www.keithburgun.net"]keithburgun.net[/url]. I'm also a game designer, having released [url="http://www.100rogues.com"]100 Rogues[/url] and [url="http://www.kickstarter.com/projects/dinofarmgames/auro"]the recently-Kickstarted AURO[/url]. I also wrote my own book, called [url="http://www.amazon.com/Game-Design-Theory-Philosophy-Understanding/dp/1466554207/ref=sr_1_1?ie=UTF8&qid=1344010206&sr=8-1"]Game Design Theory: A New Philosophy For Understanding Games[/url]. But that's not what I'm here to tell you about! I've been doing a podcast about game design, called [url="http://keithburgun.net/game-design-theory-podcast/"]the Game Design Theory Podcast[/url]. We just recorded our fifth episode. Check it out and tell me if you like it, or if you have any other questions. It's probably best to start with episode 1, or even my Gamasutra article, "What Makes a Game?".