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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. [center][img]http://media.indiedb.com/images/games/1/17/16981/gloriavictis_sygnetilogo_male.png[/img][/center] [center] Imagine that you are thrown into a world 20 years after violent and bloody events, which swept across the whole continent as a wave of wars, crusades and unexplained assassinations. Now you become a centre of a conflict between ascendants of the first creators of the world. Choose your side in this conflict, choose your guild, family and chapter, and claim the holy land in their name, taking it back from the usurpers. You can join your friends and follow the path of lost artefacts from ancient legends. You can delve deep into this world’s history and benefit from its glory and wisdom. Know however that each and every move of yours is followed by enemies who await your moment of weakness. As soon as it happens, they will come and take what is the most precious to you. Will you dare to accept such a challenge?[/center] [center][b][size=8]Kickstarter Campaing![/size][/b][/center] [center][size=3][b][media]http://www.youtube.com/watch?v=hcw8bShSt5I&feature=youtu.be[/media][/b][/size][/center] [center][size=6][url="http://www.kickstarter.com/projects/1688404825/gloria-victis-dark-medieval-mmorpg"]http://www.kickstart...medieval-mmorpg[/url][/size][/center] [center][img]http://dl.dropbox.com/u/27387114/e/cechy2.png[/img][/center] [img]https://dl.dropbox.com/u/7145502/large.png[/img] [img]http://dl.dropbox.com/u/27387114/e/dev2.png[/img] [media]http://www.youtube.com/watch?v=_-A7LkWFjN4&feature=youtu.be[/media] [media]http://www.youtube.com/watch?v=10xwHr_OQCs[/media] [media]http://www.youtube.com/watch?v=XZMoZIIusBs&feature=plcp[/media] [center] [img]http://gloriavictisgame.com/pcs/min18.jpg[/img][img]http://gloriavictisgame.com/pcs/min19.jpg[/img][img]http://gloriavictisgame.com/pcs/min20.jpg[/img][img]http://gloriavictisgame.com/pcs/min21.jpg[/img][img]http://gloriavictisgame.com/pcs/min22.jpg[/img][img]http://gloriavictisgame.com/pcs/min23.jpg[/img][img]http://gloriavictisgame.com/pcs/min36.jpg[/img][img]http://gloriavictisgame.com/pcs/min32.jpg[/img][/center] [center][img]http://img62.imageshack.us/img62/1689/nacjezestawienie2.jpg[/img][/center]
  2. Once again. Impressive!
  3. I really enjoy your sounds. If I would be a game developr and need that kind of sounds I would surely buy them.
  4. http://en.wikipedia.org/wiki/Garry_Schyman Game [i]Voyeur[/i] (1993)
  5. The easiest way to start IMO is to start only with "white" notes. Then when you have more feeling you should use also black one. And you should start with another genre than orchestral music, which is really hard to begin with. Try something more electronical. [b]And the main thing is to keep trying and learning. [/b]Just everytime you end your track think about what you have learned today.
  6. Sure can do. Moderator just should give them some "bad note" at their topic. Like "Be a fair. Bump you'r topic like rules say" and im sure some people would think twice before they would do it again. Or just Banzord
  7. [quote name='StauntonLick' timestamp='1321660486' post='4885458'] [quote name='Jog' timestamp='1321655851' post='4885436'] And as you are moderator, that would be nice if you could check Help Wanted section from time to time because almost no one is respecting bump/multiple threads rules [/quote] Agree with you on that one - it's an arms race at the moment to see who can bump the most. It's making it difficult for honest posters to stick near the top of the listings as it's currently full of people just bumping their threads or announcing minor updates. I wonder if there should be some kind of new mandatory template for composers & sound guys that gives a lot more detail - previous projects, credits, etc - that way anyone shopping can see at a glance who's appropriate and who isn't. [/quote] There is already rule, if I remember right giving you two bumps with use at every time you want, and than you can bump once every two weeks. Which imo is really okay. Of course some people are just replying at their topic with things like "thanks for comment !" without even any update. Imo it should be just watched by moderator, thats all. 5 minutes of work everyday for someone. And this restricted rules should be mostly against us, music developers since we flood the "help" forum so much...
  8. I couldn't agree more with you guys. That's just stupid and devastating to agree to do music for free for commercial project. Also when I was fresh at gamedev scene I was bothered by guys making threads called like "Extremly Pro Composer" "PRO TURBO COMPOSER AAA" but now I find it just funny because 99% of them only have random low budged or even indie games and call themself AAA (trololol). And as you are moderator, that would be nice if you could check Help Wanted section from time to time because almost no one is respecting bump/multiple threads rules
  9. [quote] Another trick I used to do, if I new that all I was ever going to need in game was the radioized version was actually use a radio/walkie-talkie ($50 at radio shack). Put the mic right up against the earpiece of one in a quiet room and play the speech into the other [/quote] That would be a bit hardcore when you are "complete noob". But as other guys said, Audacity for the win!
  10. www.jangrochowski.pl