• Advertisement


  • Content count

  • Joined

  • Last visited

Community Reputation

228 Neutral

About Genert

  • Rank
  1. OpenGL AMD's Mantle API

    Mantle slides from APU13 - http://imgur.com/a/EIOIE   Also it was shown a demo what ran with Mantle API and had 100k draw calls per frame - very promising!
  2. advice on pc build.

    Your linked PC components are not fairly balanced at that prize range. I did a build list for you, it is $17 more, but has better power supply, processor, video card, heatsink, SSD and HDD. Plus cheaper RAM.   PCPartPicker part list / Price breakdown by merchant / Benchmarks CPU: AMD FX-8320 3.5GHz 8-Core Processor ($149.99 @ Microcenter) CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM Sleeve Bearing CPU Cooler ($29.98 @ Outlet PC) Motherboard: Asus M5A97 R2.0 ATX AM3+ Motherboard ($94.99 @ Microcenter) Memory: Corsair Vengeance 8GB (2 x 4GB) DDR3-1600 Memory ($59.99 @ Newegg) Storage: Samsung 840 Series 120GB 2.5" Solid State Disk ($93.99 @ Adorama) Storage: Western Digital Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive ($65.98 @ Outlet PC) Video Card: Gigabyte Radeon HD 7870 2GB Video Card ($234.99 @ Amazon) Case: NZXT Source 210 (White) ATX Mid Tower Case ($39.99 @ Amazon) Power Supply: SeaSonic G 550W 80 PLUS Gold Certified ATX12V / EPS12V Power Supply ($79.99 @ Amazon) Optical Drive: LG UH12NS29 Blu-Ray Reader, DVD/CD Writer ($39.99 @ Newegg) Operating System: Microsoft Windows 8 (OEM) (64-bit) ($87.98 @ Outlet PC) Total: $977.86 (Prices include shipping, taxes, and discounts when available.) (Generated by PCPartPicker 2013-06-24 15:12 EDT-0400)   I noticed that you already bought your items, my condolences.
  3. OpenGL Instancing Demystified

    That is what I was looking for. Thanks!
  4. As previously said, I also suggest Visual Studio, it is great on Windows OS, well it is the best I know...   If you ever go to other platforms ( for example Linux ), then I suggest to use QtCreator, it has a really good debugger and the usability is awesome, but it really feels a bit strange to use it for "normal" C++ code. But there is a good alternate too, like Code::Blocks.    However, if you consider making something big and multi-platform ,it is better to use cmake or other build tools instead the internal project management of Visual Studio or qmake( it's not bad, but not useful for non-qt development ).
  5. Timing seconds per frame in C++

    Here's a function that I have been using on Linux with GLUT.   int frameCount = 0; int currentTime = 0; int previousTime = 0; float fps = 0;   ...   void GetFPS( void ) {     frameCount++;     currentTime = glutGet( GLUT_ELAPSED_TIME );     int timeInterval = currentTime - previousTime;       if( timeInterval > 1000 )     {         fps = frameCount / ( timeInterval / 1000.0f );         previousTime = currentTime;         frameCount = 0;     } }   ...     I call GetFPS function after the model gets animated, but _BEFORE_ calling display function( drawing a frame ).   And some futher reading, if you're interested: [url="http://fabiensanglard.net/timer_and_framerate/index.php"]http://fabiensanglard.net/timer_and_framerate/index.php[/url]
  6. Hello. I'm currently using Wolfenstein:Enemy Territory SDK to develop mod and learn C coding. Now I have stuck.Since the UI looks very ugly and not modern since it's based on Quake 3 engine. I know theres Scaleform,but it costs a lot. Are there any freeware UI solutions or some tutorials? What talks about making better UI.Like border-radius...etc. Regards #Genert
  • Advertisement