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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Shanks

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  1. The best way to do what you're thinking of, in my opinion, would to be have the combat be somewhat puzzle based. Utilize the terrain, and items in your world to make this possible. You could also integrate classes and whatnot.   That said, leveling really is the core concept of most RPGs, it really helps the player feel like (s)he is getting stronger in the game.
  2. Good Guy Programmer16: Post Kickstarter project to help reach monetary goal isn't his project.
  3. Thanks Gaiiden! Posts like these make me remember why I love this site so much hehe
  4. no sir, but I do have gchat. got gmail/gchat?
  5. right on, got MSN or something?
  6. Not a whole lot man, just workin and keepin the hustle strong. how bout you?
  7. @Weasalmongler Looks like a wordpress theme, possibly from ThemeForrest? Also a huge fan of Unity. Not using it on my current project, but the next one I begin will definitely be making use of Unity. Mind if I ask what scripting languages you're using and any corresponding tutorials/books?
  8. Thanks for the help!(Matty from #gamedev hehe)
  9. What would be your recommendation for one who would like to be on a professional level of game development? I've been programming for around 5 years(Started 8 years ago, took a three year break in between). I know several languages and have worked with several API's, however, I highly doubt I'd be able to cut the mustard on a team developing a AAA title. What would your advice been for one who is looking to get on that level?
  10. Real Mexican food is some of the best food I've ever tasted. When it's good, it's *great*! My first time eating real Mexican food literally brought tears to my eyes it was so good. Tex-mex is also something that I enjoy quite a bit. I wouldn't go there for the food alone, but Iranian beef Kebab is also an extremely wonderful dish. If I could have one that that I would eat on a daily basis, it would definitely be this. Also very fond of Korean food, particularly South Korea. It's very delicious, and they also have some very unique twists to Americanized food as well. Korean BBQ is something I've never been able to turn down the opportunity of eating, so hopefully that says something. I've never been to France, but I've got a few friends that have. They claim the food there is best they've ever eaten.