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justcolorado

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About justcolorado

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  1. Warning:  This project is not for the faint of heart   10 Cupcakes is a first person kisser made to be played in virtual reality.   It is controversial.  I am going after for an M rating.  It has already  been covered by a few web news sources.   (Jim Sterling, LewdGamer, VRandStuff, GravityBoom, GamePlayMotion)   I expect that this project will get more press and yes more bad things  will be said.  So far the reviews have been pretty negative.  But they are  talking about it, and regardless of what they say, people want to try this  type of thing on their new VR headsets.  Here is the trailer:   https://steamcommunity.com/sharedfiles/filedetails/?id=670605785     I made the demo in one month working alone.  I did everthing.  Character Modeling programming, Level Design, Hud, etc.  Yes, the demo sucks.  A team can do much  better than that.  I was testing the concept to see what the response would be.   The test worked.  There is demand for this type of product.     My strongest skill is programming.     The team members I need are:   1 Level Designer 1 Animator 1 Character Modeller    I am willing to split the royalties evenly among team members that are willing to commit the time.  I am also open to suggestions on how to make this better as long as it can be completed on schedule.   This is my website where you can see other projects I have completed: http://www.repulse.com/games/   My Plan is:   3 months - New Distributable Demo.              Beautiful level design, and hot passionate animated kissing in VR            New youtube promo videos   Submit project to:  PlayStation, XboxLive, Oculus, Kickstarter Do a press blast.  Most bloggers with a VR headset will want to try this and write about.    6 months - Complete Game              Small Polished Game.  3 beautiful levels, Lots of Hot passionate Kissing in VR Release on:  Steam, Windows Store, Mac Store, Amazon, Itch.io, Others (if approved)   The original demo of 10cupcakes is really crude.  I don't want to post a link in a  public forum.  But I can send a private link to whoever is interested.   I do have a working alpha prototype  which combines some of the best features from Unreal Demos.  It includes: the Shooter Project, the Vehicle Project,  Survival Flashlight Exploration, and Custom Bots.     Here is the link to that:   https://www.dropbox.com/s/f9ge1tmw4kql1bz/Demo.rar?dl=0   If you are interested in this, send me a PM with examples of your work.
  2. justcolorado

    Need help with where to start for a game idea

    I would have to concur with SirWeeble where he said, "the best place to start is with something much much simpler than your idea." The game you described sounds very challenging to make.  I think it is a really bad idea to try and make that for a first game.   I started by programming a video game from 40 years ago, Pong.   And just slowly working my way toward the games of today. 
  3. justcolorado

    Art Portfolio

    I have hired concept artists to work with me in the past for freelance stuff.  I am guessing only the bigger game studios could use one full time.  For me as a game developer, I scan the portfolio for 3 things.    Full Environment Sketches - These were the most important, I need these to give to the level designers     ---- for more on this ---- each month Polycount website has a monthly noob challenge for level designers to turn concept sketches to a full 3d playable scene. You can get some great examples of how these sketches are used by looking at some of the past contests it will help you understand how the buyer of your work is going to use it.  The threads are great because they even talk and complain about what sketches are easy to work with which ones are difficult and why. Here is this months link  Character Model Sketches - A character concept sketch should be in color, on a plain background and posed contrapposto.  This is useful to communicate the idea but not useful to build anything.  To build a character I need Orthographic Views - Front and side in t pose with a clear silhouette.  I always check to see they know how to do all 3 properly. Action sketches - This is to make sure the animator gets things right.  I don't need to see an action  concept of something that is a basic human motion, that can be said with words.  (load a gun, punch, jump) but if I have a stylized character or custom monster that is doing something unique.  I definitely need a sketch so I scan portfolios for action sketches on interesting movements that are so odd it needs they need to be explained in a sketch.   Movie guys have other needs.  I have no idea what they want to see. Lastly;  If you have never seen Feng Zu's videos on youtube, I would highly recommend checking them out.              I spend hours watching him.  He is truly a master.             they were so good and inspiring it made me want to be a concept artist.  https://www.youtube.com/user/FZDSCHOOL   Just my $0.02    
  4. justcolorado

    Hipster Axe is on Greenlight

    We just submitted to greenlight Here is the steam link:  http://steamcommunity.com/sharedfiles/filedetails/?id=549325949 Critique Please:  Let me know what you think.       and a link to the website:  http://www.hipsteraxe.com
  5. justcolorado

    Mocking an RPG #2: going isometric

    "I think it looks quite better than the previous one" YES   ", more immersive... or not?" you mentioned "immersive".... not yet 
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