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About worldalpha

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  1. Closed Beta #1 is a Success Well, the days coming up to last weekend's Closed Beta were a little nerve wracking as we put in long hours, to get as much functionality in the game as possible for the first closed beta. Ideally, all the elements would have been there and just needed tweaking, but as a small indie team, there was still a lot that was missing, and we rushed the code to get it into closed beta. Well Thursday morning rolled around, and though feeling a little unprepared, we opened the gates, and let the beta testers in. I tracked the concurrent users, and it reached 64 in the first hour. The server held up great, and the survey showed it wasn't slow by any means. It was clear though as people started to Report Bugs, that we had left a few things unchecked. The day before we has wiped clean the databases and set them up for a "clean" first world. We missed a couple of things, which created bugs, like workers in a couple types of jobs not getting paid. Oops. The economy module went fairly well, but it still needs improvement in simplifying it. The politics module had a few glitches, but heads of governments and officials were elected, some constitutions were drawn up, and laws were passed. There were even a couple of passed impeachments over the weekend. The military module based on how the game works, took until Saturday morning to be tested. Well, unfortunately this was the most glitched module, with a few things breaking, including the humorous one of putting units in the middle of the ocean. Some but not all were looked at by end of the weekend. So, by the end of the weekend 366 beta testers came through out of the 1,000 beta keys that were handed out. A little surprising, I wouldn't have thought 63% of people who would grab keys just wouldn't show up. Overall we had over 280 bugs/suggestions reported over the weekend, which is fantastic. With duplicates removed, and quick bugs fixed, it left us with about 150 bugs/suggestions to fix after the weekend. We sent out a survey to the 366, and here is some of the breakdown: 86% of respondents found the game was enjoyable. (Gave it a 3 out of 5 or higher.) 89% of respondents like the graphics (Gave it a 3 out of 5 or higher.) 87% of respondents enjoyed the Economy Module (Gave it a 3 out of 5 or higher.) 77% of respondents, who tried Politics Module enjoyed it (Gave it a 3 out of 5 or higher.) 85% of respondents, who tried Military Module enjoyed it (Gave it a 3 out of 5 or higher.) So, with approval ratings in the 70s and 80s, I was very happy with how the first beta went. I realize there is still a lot of work to do. I asked in the survey how the excitement for the game was before and after playing, and for 47% of respondents it had actually dropped after playing. We will strive to do better. IndieGoGo in the final hours Well the month of raising money at IndieGoGo is over on Monday at midnight. It has been a fun ride seeing those excited about WorldAlpha pledging money towards the campaign. In the end all of the money will be used to raise our marketing budget to get more gamers playing. With IndieGoGo you can have a flexible funding campaign, meaning we will end up with whatever the campaign is funded, less slightly higher fees. Right now it stands at $1,593. The perks being offered are awesome, and those who have funded the campaign will definitely benefit when the game begins. So, if you are considering funding there is just slightly over a day left to contribute. We thank all 38 funders thus far (2 of them even gave twice). It really is fantastic to see the growing excitement for our project. If you can contribute great, if not please let others know about WorldAlpha. http://www.indiegogo.com/worldalpha/x/349455 Closed Beta #2 starts December 6[sup]th[/sup] Well our second closed beta is coming up this Thursday, December 6[sup]th[/sup] at 10am Eastern, and will run until Monday, December 10 at 10am. We will be handing out 2,000 beta keys this time, and hope to get at least 1,000 players into the game. We are actually going to let our faithful DevBlog readers have the first crack at beta keys. Here is where you can sign-up: http://worldalphabeta2a.reachgeneration.com/ WorldAlpha Story 3. Rifle This WorldAlpha Story continues with another segment: Warrant Officer Kyle Mendall is in big trouble. Tasked with a daily inventory of the AlphaOne's small weapons cache, he is aware of a missing sniper rifle. Discovering who stole it is no longer the issue. Keeping its status as "missing and unlikely to be recovered" a secret from his superior officer is the real challenge... http://www.worldalpha.com/devblog/worldalpha-story-3-rifle Citizen of the Week This Citizen of the Week award this week goes to Woshie for this creation of the Earth Galactic Empire website http://ege-wa.enjin.com/ as well as promoting it through IRC. Congrats Woshie. You'll get 1,000 EarthBucks for your efforts when the game is released.
  2. IndieGoGo Well today we started our IndieGoGo campaign. Unlike many other IndieGoGo and Kickstarter campaigns that raise funds to create or complete a game, WorldAlpha will be completed without any additional funding. What our campaign is about is allowing you, our early fans, to get great rewards when we launch our game in March 2013. It will raise funds to increase our ad budget so that we can get more gamers playing WorldAlpha, and make it a more enjoyable experience for all. We also have stretch goals that will see WorldAlpha translated into a number of different languages. So, if you want to see WorldAlpha translated into your language, this would be a great reason to donate. To donate or see more about our campaign go to: http://www.indiegogo.com/worldalpha?a=349455 I realize that not everyone can donate to the campaign, but everyone can help out by getting the word out regarding WorldAlpha, and the IndieGoGo campaign. So, get onto forums, irc, reddit, gaming sites, and similar avenues, and talk it up. Please though don't spam people, but if you can mention it online or to family and friends please do. I want to give a big thank you to anyone who is able to contribute, and also to all who let others know about WorldAlpha. Alpha #3 Our 3[sup]rd[/sup] and final alpha is happening this Friday, November 9[sup]th[/sup] to Sunday, November 11[sup]th[/sup]. This is going out to some select individuals and to everyone that supports the IndieGoGo campaign at the Bronze Level and above. To assure yourself a spot you need to contribute on, or before November 8[sup]th[/sup]. We look forward to getting the feedback from our Alpha testers regarding the economy, politics and military modules as well get ready for closed beta later this month. Closed Beta Keys A lot of people have been asking when is closed beta, and how can we be a part of it. As mentioned a few weeks ago, our first closed beta will be November 22 to 26. Currently we have over 8,000 people who have signed up to take part in Beta. For this first beta we are going to limit it to around 1,000 beta keys that WorldAlpha is going to hand out. (We may also have some other sites hand out keys.) Everyone will be mailed around November 13[sup]th[/sup]. We will also starting this week hand out some beta keys on Twitter and Facebook so if you want an early copy be sure to sign up there. Finally, to secure beta keys for all of our closed betas, all you have to do is support our IndieGoGo campaign. Everyone who supports it will be given beta keys for all closed betas. So, if you want to secure your spot, please consider a donation. Thanks. Citizen of the Week Congratulations to Sani for being our Citizen of the Week for his really cool WorldAlpha country site http://eagle-nation.webs.com/ Sani will get $10 worth of EarthBucks once the game begins. I look forward to seeing what creative ways Citizens will think of promoting WorldAlpha and our IndieGoGo campaign this week.
  3. One Year Anniversary Well, it was 1 year ago today that I this website WorldAlpha.com was started. It seemed early to a lot of people, but it proved to be a real crystallizer in terms of helping me think through the project, and making it a reality. I have enjoyed writing DevBlogs and getting people's responses to the game, and hearing input from the community. In the past year over 8,000 people have signed up to be beta testers. A big thank you to all who have participated in the development of the game, and to the many more that will help beta test in the come weeks. Types of Government Well, we have finally confirmed the initial types of government that will be available in the game. There are as follows. Anarchy - No Leaders Democracy (Representative) - People select representatives Gerontocracy - Oldest people rule Meritocracy - Those with highest political power rule Plutocrarcy - Those with the most money rule Stratocracy - Military leader rule Aristocracy - Rule by the best (highest experience) Not on the list initially, but ones that we hope to add sooner than later are Direct Democracy where everyone votes for everything and Autocracy or Dictatorship. Next week we'll let you know what a constitution will look like. Alpha #2 This weekend beta testers having been testing out both the economy and the politics module and giving their feedback and letting us know about bugs. We have look forward to having hopefully a hundred or participate in the next alpha as we test out all three main modules including the military. Citizen of the Week The citizen of the week award goes to TitanSmath for create a the fan site at: http://www.worldalpha.webs.com Congrats TitanSmash and $10 in EarthBucks coming to you when the game begins. For the other entrants feel free to resubmit them as you continue to add content to them. Visit our Dev Site: http://www.worldalpha.com Facebook: http://www.facebook.com/worldalpha Twitter: http://www.twitter.com/WorldAlphaGame Beta Testers: http://www.worldalpha.com/beta-testers
  4. It has been a very exciting week for the team at WorldAlpha. As I mentioned a couple devblogs ago, I submitted WorldAlpha into a competition at Digifest called It's a Start. Well, the winners were to be announced this past week on Wednesday. The day came and went, and no email... So, I was a little disappointed. Well on Thursday, partway through the day I got the email that WorldAlpha had been selected as one of the 10 finalists! Yeah! So, this coming Saturday I will be given 5 minutes to present WorldAlpha for a chance of top 3 prizes. I also am getting an All Access pass, so I will definitely be down on Thursday and Friday to check out Digifest. Steam Greenlight Another exciting thing that happened this week is that I got WorldAlpha up on Steam Greenlight. For those of you who don't know, Greenlight is a new program put out by Steam, to showcase Indie titles that are either in development or released, and the community votes on whether they would like to play them on Steam. There are over 800s games now listed. So far the first 3 days, WorldAlpha was in the top 100 games for votes, by the last day has slipped behind. We are 14% of the way to Top 100. Over 13,000 gamers have viewed it thus far. So, if you could check it out, vote, comment and make it your favorite I would appreciate it! http://steamcommunity.com/sharedfiles/filedetails/?id=101932385 Alpha & Beta Launch Dates Well we are excited to announce the dates for alpha and beta launch. These dates are tentative, but we are going to strive our hardest to make sure we hit these dates. Alpha testers are by invitation only. One way to get considered for alpha testing is to be active on chat. Beta-keys will be given out and as we approach the dates we will announce how they can be obtained. If you haven't already, then sign-up to be notified when beta testing begins. Alpha Test 2 - Friday, October 26 to Sunday, October 28 Alpha Test 3 - Friday, November 9 to Sunday, November 11 Closed Beta Test 1 - Thursday, November 22 to Sunday, November 25 Closed Beta Test 2 - Thursday, December 6 to Sunday, December 9 Closed Beta Test 3 - Thursday, December 20 to Sunday, December 23 Citizen of the Week Award In order to encourage community involvement, I'm going to start awarding a Citizen of the Week award to anyone who in some way has promoted, been creative, or furthered WorldAlpha during the week. I'll make the prize of Citizen of the Week award, alpha access, plus some EarthBucks, once WorldAlpha is released. The better the idea, the more EarthBucks you might get. Some ideas for Citizen of the Week award 1.) Create a WorldAlpha Fan or Country website 2.) Go to a popular forum and start a thread about WorldAlpha 3.) Figure out a clever way to promote WorldAlpha on Facebook, Twitter, reddit, pinterest, etc. 4.) Create some FanArt, and get it some exposure on Game Art sites So, put your thinking and creative hats on and come up with something for Citizen of the Week. When you have completed it, put a link (or links) and a short description as a comment on the DevBlog. Visit our Dev Site: http://www.worldalpha.com Facebook: http://www.facebook.com/worldalpha Twitter: http://www.twitter.com/WorldAlphaGame Beta Testers: http://www.worldalpha.com/beta-testers
  5. Lots of exciting things have been happening every week, as more and more people get involved in the project. It is exciting for me to see what I have been envisioning for the last almost 2 years finally coming into fruition. Game Trailer Well, I realize that our first game trailer was all concept, but we finally have enough gameplay and UI in place to do an actual gameplay trailer. So, we present to you our first true game trailer. I hope you enjoy. Let me know your thoughts. http://www.worldalpha.com/videos/worldalpha-game-trailer The Passage to WorldAlpha: StoryGuide to a New Society Thinking about WorldAlpha, I realized that it really needs a story to go along with it. So, having an award-winning short story author in my brother, I decided to use his services to create the back story to WorldAlpha. So, I present to you The Passage to WorldAlpha: StoryGuide to a New Society Alpha Testing It has been an exciting week as we have had alpha testers trying out the economy section of the site. Bugs have been found and suggestions have been made, but overall I think the testers have enjoyed the game, and it the depths that it has. With no real tutorial, players found it a little "confusing" at first, but soon got the hang of it. I'm hoping that the deeper complexity of the game, will be a real feature to those wanting to explore the depths of social strategy gaming. Next week we will be announcing the rest of our Alpha and Beta testing dates. So, be sure to sign up to be a beta tester, if you haven't already.
  6. worldalpha

    Day 614 to Day 620 - WorldAlpha Finally Taking Shape

    Thanks for the feedback. Can you just explain "very weird mismatch". What is mismatched? The style?
  7. worldalpha

    Day 614 to Day 620 - WorldAlpha Finally Taking Shape

    Thanks for the feedback. Yes, I've gotten nothing but positive feedback thus far.
  8. Well after more than a year of working with programmer art for a majority of what makes up WorldAlpha, it is nice to finally see some final artwork to be used in the game. Serge was busy all week creating icons for the different products in the game. Here are just a couple samples of this work: Car Electronic Component Bedroom Set Graphic of the Day Starting tomorrow, we're going to start to give you more insights to the visuals of the game by offering a graphic of the day. So, you can come back daily and check out a little glimpse more of what is happening with WorldAlpha. I hope you enjoy. Economy Thanks to all of you who participated in last week's contest. This week, I'm able to give you a visual answer to the question. The 4 food categories on WorldAlpha are: Meat Grain Fruits & Vegetables Meal There were too many close answers with 2 1/2 right, so I'm going to roll over the winnings and put them into this week's contest, which again ends on Saturday night at 11:59pm. So, this week's winner will receive a Promo code for WorldAlpha Sniper and $20 credit for EarthBucks once WorldAlpha launches. This week, I want you to name the 9 industrial materials that can be created. These are products that use raw materials, in order to create a product, that isn't an end product, but is used in constructing final products. I'll give you a hint, the Electronic Component above is one of the 9 industrial materials. Now start guessing what the other 8 are. Military Module The last week and a half we have been busy working on the Military module. It is starting to take shape as we have created wars, battlefields, military units, crews, and military command. Now we need to tackle a scrolling map and plugging in the mini-games. We hope to finish this by the end of the month to have this completed. Visit our Dev Site: http://www.worldalpha.com Facebook: http://www.facebook.com/worldalpha Twitter: http://www.twitter.com/WorldAlphaGame Beta Testers: http://www.worldalpha.com/beta-testers
  9. Now that we have a fulltime artist, I will be revealing a lot more of the game in the coming few months. Stay tuned.
  10. worldalpha

    Day 608 to Day 613

    Surprising Results We have grown our newsletter to over 6,800, and have only used it once before to announce beta testing for WorldAlpha Sniper. Our last email provided fantastic results with over 1,000 beta testers in 24 hours. This time we used it to promote WorldAlpha Sniper being released, and it unfortunately had very little impact to downloads and purchases on the AppStore. I can't quite figure out why. I thought that even at 1%, that there would be at least 68 additional purchases of the $1.99, instead as far as I can tell there has been no impact on sales. Wow! I can only hope that sign-ups for beta tester accounts for the launch of the MMO will have a better response. Lead Artist Well after going through 130 resumes and portfolios for our Lead Artist position, and doing 4 interviews, we have found the Lead Artist for WorldAlpha. We are very excited to have Serge join our team, and start this Monday. To give you an idea of the amazing art to expect from this artist take a look at what in produced in just 1 hour in his art test. He is going to make WorldAlpha look fantastic! More Economy Revealed Well, the answer to last week economy contest is: Clay Cotton Iron Ore Oil Silica Timber So, there were 2 winners with 4 of 6 correct, and they were Mark and Raymond. I will give each a promo code, and split the $10 between them. One thing I should have clarified with the last contest, is that there are four food items. This week's contest is guess what the four food items might be. I will again award a promo code for the full version of WorldAlpha Sniper and a $10 credit for EarthBucks once the game is launched. Visit our Dev Site: http://www.worldalpha.com Facebook: http://www.facebook.com/worldalpha Twitter: http://www.twitter.com/WorldAlphaGame Beta Testers: http://www.worldalpha.com/beta-testers
  11. WorldAlpha Sniper Update Well after taking into consideration a lot of the comments from the first version of WorldAlpha Sniper, we have released a new update that now allows for use on iPad 1, iPods 4+, and iPhone 3GS. If you have an iOS, and could take a moment to download, the free app, and give it at least a 3 star review, we'd appreciate it. If you feel it doesn't deserve at least 3 stars please email us, and let us know how we can improve it. http://itunes.apple.com/us/app/worldalpha-sniper-free/id533017772 The full version is only $1.99 and helps the continued development of WorldAlpha. We appreciate your support. http://itunes.apple.com/us/app/worldalpha-sniper/id523269127 We are planning one last major update, which includes 7 different ways to play the game. This should be out in the next few weeks. Graphic Artists Flood While looking for a programmer in the spring, we were only about to get about 10 local candidates, but thankfully found a good programmer for WorldAlpha. So, I didn't know what to expect when we posted the position for Lead 2D Game Artist. I was a little shocked by the response. Thus far we have had over 100 local candidates. It has been amazing the amount of talent that we have locally in the Toronto area. I was surprised at the number of candidates that didn't even submit an online portfolio. If you are looking for a graphic design or artist job, be sure to always include an online portfolio of your work. In another DevBlog, I'll break down where the candidates came from, and the best sites for getting a good artist. I look forward to the 4 interviews this week, and selecting the Lead Artist for WorldAlpha. Beta Testing Schedule and Help We are going to have a few alpha testers into the site in the coming week. We are pressing hard to have everything ready for a November closed beta launch. We need your help. Please use your email, Facebook, Twitter, Reddit and other social media outlets to promote WorldAlpha. The more players to play WorldAlpha, the better the game will be. Economy Update The economy is finishing off this week. No guesses last week for what might be the economy products. 47 products was a lot to try to guess. This week, I'll make it a contest. The person who fills in a comment with the closest answer to the 6 raw materials, will win a promo code for the full version of WorldAlpha Sniper and a $10 credit for EarthBucks once the game is launched. Contest ends Saturday, Sept 8, 2012 at 11:59pm EDT. One hint, the icon for this article is one of them! So, guess away. Visit our Dev Site: http://www.worldalpha.com Facebook: http://www.facebook.com/worldalpha Twitter: http://www.twitter.com/WorldAlphaGame Beta Testers: http://www.worldalpha.com/beta-testers
  12. worldalpha

    Day 568 to Day 600

    I agree any feedback is better than no feedback at all.
  13. worldalpha

    Day 568 to Day 600

    It has been a very busy month. With the launch of the first minigame, we have had a huge increase in the interest for WorldAlpha. Traffic to our site has more than doubled. With the game launched, I knew there would be feedback, but unfortunately not what I had hoped. Some iTunes store reviews 1. Horrible - This game first started with a long download . then the game starts with no story and ur left guessing. If all u want in a game is shooting figures that barely r visible this is the game for u. 2. Crash-o-la iPad 1 with latest OS - Goes to start screen, press start game then it dies. Review changed when fixed 3. Crashed. - C'mon guys. Bad. It's an automatic delete when it crashes that fast. I mean 100% shutdown of my ipad1. I would give zero stars if the store would let me. Bad bad bad. 4. Nope - Not very good. No explanation of anything, no apparent motive to do anything except shoot. Mechanics are clunky, sounds are almost non-existent and the only high point would e the graphics..... 5. Daft controls - Your trigger is the same as your aiming mechanism - therefore lots of accidental discharges. Very slow animation as you go from rife down to the scope. Needs work. Ouch! Not quite what I have hoping for. So, it was back to the drawing board, and looking how to make the game better. The developers were able to address the iPad 1 crashing issue, which also makes it work on an iPod too. Then it was speeding up some of the scoping, and making the gameplay smoother. We also added a few more screens to explain a little of the story of WorldAlpha. We were able to fix these issues, and have submitted an update to Apple. Here's hoping it will be available this week and will get some better reviews. To play it check out http://www.worldalphasniper.com The Economy is Almost Done The economy should be done this coming week. We are excited to see it all coming together. So, we hope to have some Alpha testers in the game come beginning of September to test this part of the game, as we complete the Military and Politics sections. If you are interested in Alpha or Beta testing the game, sign up here: http://www.worldalpha.com/beta-testers Here are some high level numbers for the economy. # of Different Products: 47 These are broken down into the following categories oBuildings: 12 + 1 special oBusiness Goods: 2 oConsumer Goods: 10 oFood: 4 oIndustrial Materials: 9 oMilitary: 3 oRaw Materials: 6 Next week I'll reveal what the different products are. In the meantime comment on what you think some of them might be. Lead 2D Game Artist Wanted As we approaching completion of the economy, we are now looking to get a full-time game artist to finish off the game. Up until now we've been using contractors, and some "programmer art". So, if you are local to the Toronto area, or know someone that could help us, please check out: http://www.worldalpha.com/jobs/lead-2d-game-artist Attention Redditors If you are a redditor and would like to follow us on our new subreddit, we'd appreciate it! http://www.reddit.com/r/worldalpha Visit our Dev Site: http://www.worldalpha.com Facebook: http://www.facebook.com/worldalpha Twitter: http://www.twitter.com/WorldAlphaGame Beta Testers: http://www.worldalpha.com/beta-testers
  14. Well, after many months of working with several graphic artists and programmers, WorldAlpha Sniper is finally launched and live in the App Store! It was definitely a steep learning curve, but I'm happy with the final product. To get your copy and support the ongoing work of WorldAlpha, you can purchase the Full iOS Version it for only $1.99. It has both the city background and the military installation background, and access to all 5 guns. It is only going to be in the store for a limited time, as when the full MMO launches, it will be removed from the store, and exclusively playable in the MMO game. So, here is your chance to get a jump on the competition, and learn to play this minigame, and become a sniper master before the full MMO is released. If you can't afford the $1.99, you can download a Free Demo iOS version, with only one background, and only 2 guns will be available. You can also play the Free Demo Flash version as well. I trust you like the game, and would be interested in any comments that you have. Economy Progresses The main core, and economy module has progressed quite a bit over the last month, as our full-time developer Chris has worked on the project. We hope to get most of the economy done by end of July, the military finished end of August, and the finishing touches on politics by end of September. We are pushing hard for beta in the fall, and released before the end of the year. Visit our Dev Site: http://www.worldalpha.com Facebook: http://www.facebook.com/worldalpha Twitter: http://www.twitter.com/WorldAlphaGame Beta Testers: http://www.worldalpha.com/beta-testers
  15. I apologize for my lack of DevBlogs over the last couple of months. Life has been busy both personally and with WorldAlpha. Progress is being made. I'd like to dispel a rumor on reddit by saying "I'm very much alive." It is neat to see the community anxious for updates, and really wanting to play the game. WorldAlpha Sniper Minigame to launch in Beta In the next week to 10 days, everything should be set for the WorldAlpha Sniper minigame beta launch. If you are interested in being a beta tester please sign-up here. The game is very solid and from the first few people that have tried it, they think it is visually appealing, as well as fun to play. It is tough because the game has to be play in 3 minutes, in order to facilitate "combat rounds" so there isn't the progression you'd see in other sniper games. I hope the beta will be just a couple of weeks, and then the iOS version will be available for $1.99 and there will also be a Web Version. Here is the "World Premiere" as I show you me playing a 3 minute game. Enjoy! Politics Progress I've been working away at the politics module. There are going to be a lot of options for future budding politicians to consider. Who can vote, how often they will vote, who is eligible to be voted for, what type of government will there be, how will politicians be selected, (Automatic, Lottocratic, Democratic or Appointed), etc. Then there will be National, City and International politics to be concerned about. There is going to be real depth to the politics on WorldAlpha. Next Hire Well the project has been moving, we really need a dedicated full-time programmer to see this game completed. So, we had one interview last week, and 2 more interviews this week and then I'll choose the best candidate. This will see progress jump tremendously, as there will now be 2 programmers pushing the project forward. Beta Launch A lot of people have been asking about when beta is going to be launched. Optimistically I was hoping by end of June. This just won't be a reality unfortunately. Building an MMO is a massive undertaking, I realize, but it is getting done. With the new programmer on board, I trust the beta will be ready this fall. Using contractors for graphics, the minigame, etc. means that I have to compete with other projects they are dealing with, and therefore it slows down progress. With a full-time programmer on board I hope to see the progress picked up significantly. Visit our Dev Site: [color=#0F72DA][color=#0F72DA][color=#0F72DA][color=#0F72DA][color="#0f72da"]http://www.worldalpha.com[/color][/color][/color][/color][/color] Facebook: [color=#0F72DA][color=#0F72DA][color=#0F72DA][color=#0F72DA][color="#0f72da"]http://www.facebook.com/worldalpha[/color][/color][/color][/color][/color] Twitter: [color=#0F72DA][color=#0F72DA][color=#0F72DA][color=#0F72DA][color="#0f72da"]http://www.twitter.com/WorldAlphaGame[/color][/color][/color][/color][/color] Beta Testers: [color=#0F72DA][color=#0F72DA][color=#0F72DA][color=#0F72DA][color="#0f72da"]http://www.worldalpha.com/beta-testers[/color][/color][/color][/color][/color]
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