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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Fran

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  1. Carré rouge, carré vert... Manque juste le bonhomme carnaval et on a une belle parade de Noël.
  2. Trudeau contre Brazeau... À quand Pauline qui sacre une volée à Charest ? :D
  3. Si le métro de Montréal gagne autant de prix écologiques, c'est probablement parce qu'il est toujours en panne.
  4. Come to village! We talk and eat. Dance! Eat! Fun!!
  5. Don't play Tetris when you are supposed to be sleeping. It'll make you miss the dreams about falling blocks.
  6. Après 30 ans de succès, notre entreprise familiale a commencé à dégringoler. Nous avions perdu nos profits et nos clients. Nous avons donc rencontré le Shaman et il nous dit qu'un fétiche avait été brûlé dans l'arrière cour de notre maison. À présent nous n'avons aucun doute et connaissons notre ennemi.
  7. Passé la journée à jouer à Tetris en me demandant ce que j'allais faire de ma journée... Yé 16h52... Hey merde, j'veux un autre samedi bon yeu !
  8. C'est pas les grandes gueules qui ont inventé ça, Denis Levesque à vraiment fait une émission sur les femmes fontaines avant !! J'pensais c'était une blague...
  9. Got it...Actually, I didn't activate smooth shading in Blender, thinking it was automatic. Well thanks man !
  10. How do you get interpolated normals (Gouraud shading) in the pixel shader in directx11 ? In directx9 you had SetRenderState I think. Now I'm getting flat shading. Thanks !
  11. Selon Abdoulie Médium Africain reconnu, de retour après un ressourcement spirituel, plus de 40 ans d'expérience, Skyrim devrait bientôt être en spécial sur Steam. Le retour du jeu aimé, peu importe la distance monétaire qui nous sépare !
  12. I don't have this header. I have the june2010 sdk. Maybe this is a beta for Windows 8 ? Anyway, maybe I'll just use float4 and cast it.
  13. On msdn there is supposed to be a XMINT4 structure. I need this for a int4 shader variable. I included xnamath.h and there is only XMFLOAT4, XMUBYTE4 and XMSHORT4. Do I miss something ? Sorry for the noob question Thanks !
  14. I know there are some directx11 libs included, but I can't make it work I installed the SDK for vs, and it crashes with the first line I write : guirenderer_ = &CEGUI::Direct3D11Renderer::bootstrapSystem(pd3dDevice_,pImmediateContext_); An unhandled exception that seems to come from a shader creation function. I wasted hours googling in vain now I'm kinda tired. I'm wondering if it wouldn't be simpler to write my own GUI. Is it really just some composite design pattern with events ? It doesn't sound too complex. Or is it ? Just in need of advice from GUI programmers. Has anyone succeeded implementing CEGUI with directx11 ? Thanks.