SkylerBubier

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About SkylerBubier

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  1. Speak I don't get it Should I ignore the fashion or go by the book I don't want it I just want your eyes fixated on me
  2. Off the grid through Tuesday. Phone off and everything. Wish me luck in Bethel! :D
  3. I'm up! Where's my coffee?
  4. If, when I'm in school, I am taught anything other than non-proprietary, open-source programming, I will be obligated to go into an official nerd rage.
  5. Anyone know how to become a morning person? I sure don't.
  6. Looking for a friend / tutor.

    Getting a tutor, as I've found, is an asset in low supply. What I would do first is try a little bit of each field of game development you'd like to go in, and then take your next steps from there! [b]Try Coding[/b]- Personally, I downloaded the Visual Studio Express Edition from Microsoft Developer Network's site and just started getting tutorials from this website. Start in either Visual Basic or C# (or C++ if you don't mind headaches). If you get really into it, try XNA in C#, it's pretty easy and you can make a ton from scratch all by yourself! It's a wonderful way to teach yourself how vital things in game code such as the Game Loop, Update, Draw, Initialization, and just Object Oriented Programming in general! [b]Try 3D Design[/b]- Download the student or trial version of Autodesk's Maya or 3DS Max. Again, using this website you can find countless valuable tutorials and links to books that will help you making high resolution models and animations in no time! Fooling around with the tools and getting some of the lingo down is the best way to jump head first into game design, especially with modelling and animation. [b]After that, ask questions![/b]- No matter how much I teach myself coding, I ALWAYS have questions to ask. This website has helped me too many times for me to count. You may not find a "mentor", but using all of our combined friendly minds, I'm sure we can help you achieve whatever you'd like to do!
  7. Cross-Platform and OpenGL ES

    Any good tutorials on how to properly set up/link to OpenGL ES 2.0? I'm also looking for a good IDE to use with this as well.
  8. Cross-Platform and OpenGL ES

    I have been using C# and XNA for a while, but I'm looking to make a totally new approach on game development; cross-platform using [b]C++[/b]. Doing some research, I have come across [b]OpenGL ES[/b], which seems to be a very portable API for game development. However, I don't know the first thing about this stuff! Every tutorial or book I find seems to be focused on iOS development OR Android development. My target systems would be: [b]Windows[/b], [b]Android[/b], [b]iOS[/b] and [b]MacOSX[/b], but would love to also support [b]Linux[/b] as well as Google Chrome using Google's [b]Native Client[/b]. My application that I would like to create will be very simple and will not technically require any 3D, but it will be a game. I don't mind and actually expect to individually write the core code, such as WinAPI or cocoatouch for input, etc. However, I'd really like to write as much as possible commonly in C++. I own a Windows 7 Desktop, a Windows XP laptop, a Macbook Pro, an iPod Touch, and an Android phone. All suggestions are welcome to which approach I should go with as well as IDEs, but I would love to write the common code on the Windows systems.