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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

SkylerBubier

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About SkylerBubier

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  1. Speak I don't get it Should I ignore the fashion or go by the book I don't want it I just want your eyes fixated on me
  2. Off the grid through Tuesday. Phone off and everything. Wish me luck in Bethel! :D
  3. I'm up! Where's my coffee?
  4. If, when I'm in school, I am taught anything other than non-proprietary, open-source programming, I will be obligated to go into an official nerd rage.
  5. Anyone know how to become a morning person? I sure don't.
  6. Getting a tutor, as I've found, is an asset in low supply. What I would do first is try a little bit of each field of game development you'd like to go in, and then take your next steps from there! [b]Try Coding[/b]- Personally, I downloaded the Visual Studio Express Edition from Microsoft Developer Network's site and just started getting tutorials from this website. Start in either Visual Basic or C# (or C++ if you don't mind headaches). If you get really into it, try XNA in C#, it's pretty easy and you can make a ton from scratch all by yourself! It's a wonderful way to teach yourself how vital things in game code such as the Game Loop, Update, Draw, Initialization, and just Object Oriented Programming in general! [b]Try 3D Design[/b]- Download the student or trial version of Autodesk's Maya or 3DS Max. Again, using this website you can find countless valuable tutorials and links to books that will help you making high resolution models and animations in no time! Fooling around with the tools and getting some of the lingo down is the best way to jump head first into game design, especially with modelling and animation. [b]After that, ask questions![/b]- No matter how much I teach myself coding, I ALWAYS have questions to ask. This website has helped me too many times for me to count. You may not find a "mentor", but using all of our combined friendly minds, I'm sure we can help you achieve whatever you'd like to do!
  7. Any good tutorials on how to properly set up/link to OpenGL ES 2.0? I'm also looking for a good IDE to use with this as well.
  8. I have been using C# and XNA for a while, but I'm looking to make a totally new approach on game development; cross-platform using [b]C++[/b]. Doing some research, I have come across [b]OpenGL ES[/b], which seems to be a very portable API for game development. However, I don't know the first thing about this stuff! Every tutorial or book I find seems to be focused on iOS development OR Android development. My target systems would be: [b]Windows[/b], [b]Android[/b], [b]iOS[/b] and [b]MacOSX[/b], but would love to also support [b]Linux[/b] as well as Google Chrome using Google's [b]Native Client[/b]. My application that I would like to create will be very simple and will not technically require any 3D, but it will be a game. I don't mind and actually expect to individually write the core code, such as WinAPI or cocoatouch for input, etc. However, I'd really like to write as much as possible commonly in C++. I own a Windows 7 Desktop, a Windows XP laptop, a Macbook Pro, an iPod Touch, and an Android phone. All suggestions are welcome to which approach I should go with as well as IDEs, but I would love to write the common code on the Windows systems.
  9. OOB, here we come.