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About jblevins1991

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  1. I have my main.xml page designed for tablets becuase they have more screen space. I made a second xml file named phone.xml and i was wondering if anybody knows how to make the app check what device is using the app and automatically change depending on if it is a tablet or smartphone. So if it's a tablet it will use main.xml and if its a smart phone it will use phone,xml for the menu.
  2. jblevins1991

    question about storing objects in arrays.

    sorry i thought i had, it's c++.
  3. here is my attack class attack class { int power; int init(void) { opponenthp=-power; } }; if i store attack.init() in an array whenever i select the unit that stores attack.init() would run that function correct? if there are any suprises or things that you may want me to know about the way im doing this feel free to tell me . thank you for anybody who helps ive only been programming for 6 months.
  4. jblevins1991

    input system

    void input::init keys(int keys) { for(int i=0;i>256;++i) { keys; } keys[0]; keys[1]; keys[2]; ....more keys } i am looking for a way to assign a key to an element of this array. so i could make keys[0] store the 'a' key. can somebody point me in the right direction? (inspired by id tech engine )
  5. jblevins1991

    rpg game question

    i don't plan on giving it out, its just something that makes learning game programming fun and interesting. so i can just do something a long the lines of... Pokemon *pika = new pikachu;
  6. Im making a pokemon rpg game and i need an idea on how to create target pokemon. i have the pokemon class made, but i dont have an idea on how to create the enemy pokemon class. should i use inheiritance?
  7. jblevins1991

    _int64 mBaseTime?

    nevermind i figured it out.
  8. jblevins1991

    _int64 mBaseTime?

    I bought a directx 10 book that uses the variable _int64 mBaseTime and i have no idea what this is. Does anybody know if it is from a specific library? If so what library is it from? I get an error saying that it is an undefined variable.
  9. jblevins1991

    Array question.

    sorry, i got confused. the array holds the exp amount needed to level up (see below) int exp; int exptilnextlevel[99]; if(exp>=exptilnextlevel[99]) { ++level; } would this work?
  10. jblevins1991

    Array question.

    Is there a way to increment to the next data element in an array when the player levels up?
  11. jblevins1991

    Array question.

    if i have an array called int level[99] and i use the following code ++level[99] does that increment the array's element. Example say we are at level 3 in our game meaning the level array would be at array[2] for our exp til next level, if i were to level up and use ++level would it be at level[[3]?
  12. There are my theoretical classes for my question: class Warrior { public: int m_hp; }; here is the item.h code #include "Warrior.h" class healingitems { int m_healhp; void Heal(); }; here is the item.cpp file's code #include "item.h" void healingitems::Heal() { warrior.m_hp =+ m_heal; } The Heal() function takes the warriors hp stat and atdds m_heal. so lets say that i am low on health and i want to use a potion and the potion in my game heals 30 hp (that is this functions purpose). My error is "a non static member must be relative to a specific object". How would i make it to where it heals an objects hp without being specific?
  13. jblevins1991


    Thank you very much sir.
  14. jblevins1991


    im making a simple game to test my abilities. Lets use the following code as an example: class player { int hp; }; this is my theoretical player class and lets make int hp equal to 80. i want to know how i make it to where 80 is the max hp can be and will not be able to go over. like for example if i use a potion and potion in my game revives 60 hp and i already have 50 how do i make it to where it tops off at 80 and doesn't rise to 110?
  15. jblevins1991

    Storing Pokemon in an array?

    Thank you for the help. I know that using trademarked IP is illegal sir. I appreciate your concern and vigilance. I am creating my own character etc. Any clue on how to create attacks?
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