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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

cpolus

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  1. Son of Nor   Telekinesis • Terraforming • Elemental Magic     [video]https://www.youtube.com/watch?v=Dmc6Eb5vNzU[/video]   Game Description ****************** Son of Nor is a PvE single- and co-op and PvP multiplayer game for up to 4 players (split-screen, LAN, internet) that experiments with various game mechanics. It has almost no UI, yet players have telekinetic powers, the ability to terraform, and multiple types of magic at their disposal. All powers have their individual tactical use and they can be combined to creatively prevent damage from or deal damage to enemies. For example, only basic magic can be invoked directly but basic spells interact with each other and can be combined to new, more powerful magical effects.   Watch the video   Game Facts ****************** Genre: This is an action adventure with puzzle elements in a desert setting. Platforms: PC, Mac, and Linux. Release Date: March 31st, 2015. Get it on Steam.   Developer Information ****************** Website: http://stillalive-studios.com Facebook: https://www.facebook.com/stillaliveStudios Twitter: https://twitter.com/#!/sasgames Dev Environment: Unity 3D   Video Dev Diaries ****************** We've been doing dev diaries for more than 3 years every week now. We accumulated more than 114 videos with exclusive insights into our development journey http://www.youtube.com/user/stillaliveGameStudio/videos     Chris
  2. SON OF NOR OUT NOW ON STEAM! Wooooohoooo!   After 3 years and tens of thousands of hours, we are proud to release Son of Nor on Steam today. Check out our launch trailer and grab a copy of Son of Nor 15% off while it lasts ^^ http://bit.ly/SON_Steam   A big thank you to this community who gave us lots of motivation and inspiration!   [video]https://www.youtube.com/watch?v=Dmc6Eb5vNzU[/video]
  3. Thanks! That's a good tip! will do
  4. In our 3rd trailer we focus on all the peripherals supported by Son of Nor. We had lots of fun experimenting with and implementing this awesome gear.   Of course Son of Nor is primarily played with mouse & keyboard or game controller, but if you like experiments, being on the edge, these gadgets are for you! And Son of Nor supports them!   [video]https://www.youtube.com/watch?v=5_h_gvbHV6s[/video]
  5. Son of Nor Focus Trailer #2. We're diving into the magic system. The video starts with a scene containing voice-over, which we're proud of as a small indie team.   We recorded it in a professional studio in LA with voice talents that spoke for Diablo 3, World of Warcraft, Mass Effect, Naruto, and we even have the guy voicing the Prince of Persia in the Sands of Time trilogy. Enjoy!   [video]https://www.youtube.com/watch?v=3n_T_143NlI[/video]
  6. Our FIRST release trailer in a series of FOUR. Here, we focus on terraforming & telekinesis.   [VIDEO]http://www.youtube.com/watch?v=ErOrujzwHkM[/VIDEO]
  7. This is the LAST dev diary before the release on March 31st! [LIST][*]9 days from today, Sunday 22nd! YEEEAH! [*]The release will be THE most important event in the game's 3 years of development! Please spread the word on Twitter, Facebook, download one of our Facebook banners. We got really cool ones with 2 more to come: http://sonofnor.com/community/ [*]Our focus has shifted towards promotion. Julian had some interviews and flew to San Francisco last week for a promotional tour. Chris is working on the 4 release trailers that will start appearing this coming week. [*]Because it's fun, Chris will appear on Hot Pepper Gaming, where he'll talk about Son of Nor but first has to eat a super hot pepper. Join in, we'll link to the video once it's out! [*]Curse's gamepedia will be the official place to go if you're looking for tips, secrets, tactics, or where you'll gradually find the location of all the collectibles. Curse hosts our official Son of Nor Wiki! http://sonofnor.gamepedia.com/Son_of_Nor_Wiki [*]What's our next project? We're already working on a new game at stillalive studios. Follow us on Twitter (https://twitter.com/SASGames), Facebook (https://www.facebook.com/stillaliveStudios) or subscribe to our YouTube channel (https://www.youtube.com/user/stillaliveGameStudio) to see what's next! [URL]http://forum.sonofnor.com[/URL] [/LIST] [VIDEO]http://www.youtube.com/watch?v=p9vKkLreWb4[/VIDEO]
  8. thanks! we're super excited and also very nervous hehe
  9. We're wrapping up Son of Nor! It's almost ready! [LIST][*]It's less than 3.5 weeks until release! AAARGHHH! Release is March 31st 2015! [*]Intro movies are now rendered in full HD and with great sound for English and German voice over. Also the outro movie is now done! [*]Secret revelations about the Horastes statue. [*]Original soundtrack was wrapped up, too, and looks gorgeous in one's music library. [*]Chris was super busy the last few weeks creating all planned release trailers for the marketing and PR team. Sneak peek. [*]What's our next project? We're already working on a new game at stillalive studios. Follow us on Twitter, Facebook or subscribe to our YouTube channel to see what's next! [/LIST] [VIDEO]http://www.youtube.com/watch?v=cuasVSH09co[/VIDEO]
  10. We need help! People in the office can't decide if the dress our female Son of Nor player character wears is blue, gold, white or black! What's your opinion?  
  11. Son of Nor has a release date! [LIST][*]Julian walks you through all the little details we optimized in the tutorial level the past couple of weeks. There's so much we improved! [*]After integrating all the voice-overs, all translations, backer characters, credits, names, there's not much left to do. We looked for an optimal release date and hope we finally found it on March 31st. [*]It's extremely hard to find a release date for an indie project. We have ONE SHOT at getting a little press brouhaha and it's important not being drowned by AAA titles that will surely take away journalist's attention. We spent 3 years developing this ambitious title and it would be pretty stupid rushing it at the cost of nobody noticing. It seems March 31st is a calm week.  [*]Having said that, we're pretty much done with Son of Nor and use the time to improve small things here and there and looking into some last bug reports! [/LIST] [VIDEO]http://www.youtube.com/watch?v=8DF4XdOe-fM[/VIDEO]
  12. Coming ever closer to release! Kickstarter awards went into production! [LIST][*]This week: Kickstarter rewards (physical and digital ones) are being produced. Bible of Nor, game boxes, t-shirts, medallion of Nor, Kickstarter exclusive characters and vanity items are in, backer NPCs are in, too! Also, credits for the wall of heros and end credits are finalised. [*]German voice recording was finished, edited and implemented. All translations are now done, too. German, Russian, Spanish, Italian and French. [*]Ricardo shows how he created the game's intro movie. [/LIST] [VIDEO]http://www.youtube.com/watch?v=GzZ3JcpZj00[/VIDEO]
  13. We completed implementing all English voice-overs! And: We have the voice of the Prince of Persia for our male player! WATCH! [LIST][*]This week: We spent 2 days recording German voice-overs and I thought it would be interesting to learn how such a session works. If you ever thought of integrating voice-overs, we show how we worked with 2 professional recording studios and several actors. [*]We also completed implementing all the English voice-overs! [*]We show you David Shaughnessy, who voiced characters in World of Warcraft, Elder Scrolls Skyrim, Mass Effect, and is our Tanath, vase artisan and a guy in town http://www.imdb.com/name/nm0789479/ [*]And Yuri Lowenthal, who voiced characters in Diablo 3, he was Sasuke in Naruto, he was in Guild Wars 2, Mass Effect AND ... see for yourself. He's our male player character http://www.imdb.com/name/nm0523180/ [/LIST] [VIDEO]http://www.youtube.com/watch?v=ECW5dQehSmc[/VIDEO]
  14. Next batch of professionally recorded voice-over! [LIST][*]This week: stillalive christmas party, final animation update, Sarahul can catch fire, visuals of spellbook improved. [*]We also implemented more voice-overs which were recorded in professional studios in LA by pro actors. [*]We show you Kate Higgins, who voiced characters in Legend of Korra, or Sakura in Naruto Shippuden and is our main female player voice http://www.behindthevoiceactors.com/Kate-Higgins/ [*]And Oliver Vaquer, who voiced characters like Robert Lutece in Bioshock Infinite or played in TV series like Dexter or gave his voice to the Killer Queen in Family Guy. He's our Vuushaar http://www.imdb.com/name/nm1192100 [/LIST] [VIDEO]http://www.youtube.com/watch?v=KcZVB4qUeCc[/VIDEO]