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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

grc

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  1. You should probably change [php]$_SESSION[test][/php] to [php]$_SESSION['test'][/php] If that still isn't working, here are a few ideas you might want to try: [list][*]Add [font="Courier New"]error_reporting(E_ALL); [/font]straight after the [font="Courier New"]<?php [/font]line.[/list] [list][*]Check that cookies are enabled in your browser. You could also test it in a different browser (especially if you're using IE).[/list] [list][*]Make sure that the code you posted is the very first thing in each file (no whitespace or html before it).[/list] [list][*]Run this code:[/list][indent][php] <?php phpinfo(INFO_MODULES); ?> [/php] [/indent][indent]Skip down to the section titled 'session', and check that session support is enabled. If you have been messing around with the settings, you might want to compare them to the defaults found [url="http://php.net/manual/en/session.configuration.php"]here[/url].[/indent] I hope I've been able to help [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]
  2. I strongly suggest that you use a javascript library, such as [url="http://jquery.com/"]jQuery[/url]. jQuery is compatible with all recent browsers (and many old ones), and it makes writing in javascript significantly easier. The following code achieves what I think you're looking for. [color="#1C2837"][size="2"]It uses jQuery and it should work for all decent browsers.[/size][/color] [code]$(function() { $("#c").mousemove(function(e) { $("#x").html("Page X: " + e.pageX); $("#y").html("Page Y: " + e.pageY); }); });[/code] To answer your question, there are two ways to go about browser compatibility. Technically, you could use [font="Courier New"]$.browser[/font] to detect the browser and [font="Courier New"]$.getScript [/font][font="Arial"]to load a different script depending on the browser. However, [url="http://css-tricks.com/2090-browser-detection-is-bad/"]browser detection is generally considered to be a bad idea[/url]. [/font] [font="Arial"]The alternative is to test whether the features you need are supported ([url="http://quirksmode.org/js/support.html"]article[/url]). There are many ways of detecting whether a feature is supported, including [url="http://api.jquery.com/jQuery.support/"]jQuery.support[/url][/font] "If you always use object detection, your scripts will never generate any error messages, although they might not work in certain browsers." I hope I've been able to help [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]