• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

869 Good

About Pouya

  • Rank
  1. huh apparently in a few weeks it'll be my 10 year anniversary on this site
  2. lol you're still banned even in new forums
  3. My lawyer said I should reply to this thread and say that I'm "happy" to see you all here, and that I'm very "sorry" I haven't been around that much.
  4. Quote:Original post by capn_midnight does this, in its 9+ minutes run time, ever get entertaining? I only made it through 15 seconds before tl;dw, but I'm guessing it won't get any better than isolated badly recorded screeches
  5. OK, so they're aiming for the most (unnecessary) downloads in a day and the cost of bandwidth bill is proportional to the number of downloads. A ton of people who already have firefox and are running it will keep downloading it over and over so reach this "record". The money spent on this bandwidth bill can be used on better things, not to mention that it's all coming from donations anyway. Also, virtual records are stupid.
  6. My new year's resolution is over 9000
  7. I've heard women go crazy for hackers on steroids.
  8. Quote:Original post by Yeshua666 Herbivores, on the other hand, don't react with hunting behavior when they encounter smaller animals. Humans don't, either. Don't mistake civility with instincts. My cat's don't eat smaller animals either. They just can't eat raw meat at all, it has to be cooked. The fact that they can't just rip apart a smaller animal and eat its raw meat doesn't make them herbivores.
  9. I used Xna for a couple of months and then decided to go back to my beautiful OpenGL. Well, Tao.OpenGl, same deal. And I'm doing it all in F#. P.S. "Xna's Not an Acronym" has got to be one of the worst names ever. It was slightly funny when gnu did that decades ago, but it's lost all its humour and is just plain retarded now.
  10. Building MMORPGs
  11. It appears that the domain name goodmathriddles.com hasn't been registered yet. Maybe you should buy it?
  12. Obviously it doesn't lead you to being independent. ... more moonspeak, perhaps?
  13. I find it interesting that people have questioned the choice of Hungarian notation in this thread, but no one questioned the choice of C. In my opinion, they're both very outdated and should be avoided in modern programming. Specially now that the OP is just beginning programming, you might want to start off by a more modern programming language.
  14. Rename your variable to _LOL_inner_macro_s_loop_counter_please_don_t_make_a_local_variable_with_this_name_anywhere_18y32irh329