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About nytician

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  1. Good Evening,   Been a little while but here's an update on the progress of Kuruko, just wanted to make sure I had something a little interesting to show off.   Since last time:   #Fixed Bugs #Updated Art #Added Key Commands #Display List Scroll Resources #Added Timers to User Needs #Added Basic Day/Night Cycle #Ground Work for Explore System   Screenshots:       Next Up?   #Completing Basic Explore #Implementing Inventory System   F.A.Q 11.06.2013   Can you enhance on what Kuruko is?   Kuruko is a 2D non-scrolling game where you control everything through various windows. The goal is to manage a world and enjoy life, you choose what you wish to do. Automate the production of various materials through 'projects' (such as farms, energy efficient factories and more), explore the world and find 'locations' that will enhance your life and provide you with rare items and blueprints, delve into 'Kuruko science' and create new elements to change the face of your world.   From the start of the game can you describe what kind of game play you'd expect?   Yup, so from the beginning of the game you'll be greeted with a voice acted introduction to the 'Kuruko project' and its origins followed by the Kuruko Console providing you with a list of things you can do with your program (world). Initially most people will want to build projects to build a working world. You'd head into 'World Explorer' and then 'Explore' to start finding the basic materials and resources for a house and food. You would press the 'X' key and wait for a short timer to complete which would then show you what you've found (not just items, but locations, artifacts, 'glitches' etc). Next you'd proceed to the 'Projects' page and choose from the available blueprints, which would show you the resources needed to build. (Emphasis is on the projects, items and exploration and less on crafting recipes although the way you unlock blueprints should be interesting in itself).   So in conclusion I'm half writing all of this for myself to keep my mind on the right direction but things are shaping up nicely, I'm pleased with the progress of 'Explore' and think it'll be great fun to see it come together.   As usual leave your comments and thoughts below, thanks!
  2.   Hi there just a brief introduction, my name is Sean and I've been an avid game for a long time now. My favorite games range from The Sims, Dwarf Fortress and Minecraft to p0rtal and professor layton, but mainly anything that captures my imagination!   Like many game developers though I've wanted to create my own game for a while and I've finally started designing something that has become my own. Let me introduce 'Kuruko'!   KURUKO   What type of game is Kuruko?   A sandbox game.   What are the main features of Kuruko?   Construct worlds by gathering resources to build 'Projects' such as, housing, various facilities and automation options!   Skills you can build as you advance into the game for example; cooking, construction, mining and more!   Exploration consisting of finding interesting minerals and rare items, puzzle solving, and making discoveries!   'Kuruko Science' such as testing materials in one of your constructed project buildings and unleashing new possibilities into your already rich world!   Completely open source project, allowing you to fully customize and mod your game should you wish to do so!   Any screenshots?   I am a programmer therefore the art is a unique blocky style created by me.   Here is a shot from 01.06.13:     Will update this thread semi-often with progress updates. More so when there's more to see.   When will the game be available?   I aim to release an Alpha build late Summer.   Any questions let me know I'd be more than happy to answer.   For Mods: Hope this thread is okay, sure its 'self promotion' but I like to think its contributing to the community anyhow, its open source and i'm not doing this for donations.    Thanks,   Sean.
  3. Hi there, im working on my game called 'AI.You' which is all text based, right now though I think im going to need some text wrapping since it looks silly breaking the middle of words etc like it does right now. The code I have so far for the text wrapping method is: private static void textWrapper(string line) { //Split the string into an array. string[] sentances = line.Split('\n'); //Wordwrap each sentance that is longer than the window width at the space before the last word on that line. foreach(string sentance in sentances) { if (sentance.Length > Console.WindowWidth) { } } } What I want to do next is check where the last space ' ' happens and then create a new line there. It would then however need to check the rest of the line to make sure it hasn't done the same thing again and this is why I'm confused I don't really know how to set this up. Any help would be great (simple where possible as im just starting out ;P)
  4. nytician

    AI.You W.I.P - Text Based Sandbox

    Thanks for your response Stormynature, I see what your saying. Unless it becomes an issue though I personally think I'm going to find a suitable colour scheme and stick with it, purely because I think it will look more professional. (Yes I know this is a text based game). I'm aiming for a complementary colour scheme that looks nice as default but then sometimes I can jazz it up a little depending on what im currently wanting the game to do. Aside from this, I have a short progress update. Today I'm working on text wrapping (needed to be done at some point), after this I want to work out how to load the data efficiently back into the game which shouldn't be too hard. Yesterday I spent some time prototyping inventory, skills, projects etc and it looks like it will be quite interesting to see come together. An example of this is the storage for items, I plan on having an items struct which will contain variables and a constructor to assign them. I will then proceed to store these using a storage class. I will store all the items in one List<items> and then create a storage method which will take in size of storage, name etc and use this universally for player inventory, house storage and any other places where I may want to store items (chests etc). Everything is beginning to take shape but im holding off taking too many screenshots right now, partially because the content as of yet is rather boring but also because im changing a lot of things I want to wait till I have something interesting to demonstrate. Thanks for your response.
  5. [color=#141414][font=Georgia,] Ok this game is very much in active development right now, prior to this I've written a large wall of text, but I think here im just going to sum the game up and give the latest screenshot, if any questions are raised feel free to ask! - Also looking for suggestions.[/font] [color=#141414][font=Georgia,] AI.You is going to be a sandbox game, text based, so I guess a mix of games such as terraria, the sims, runescape, sim city etc. The goal of the game is that you tend to your own virtual world. Think Animal Crossing where you can pop in for 30 minutes, build a new 'project', tend to nature, make a new meal, meet some of the 'AI'. This is by no means a casual game, and the very fact that its text should highlight that im going for gameplay above graphics here.[/font] [color=#141414][font=Georgia,] The game is being coded in C# and I have no release date set, but it will likely be open source on donation basis.[/font] [color=#141414][font=Georgia,] Today I was finishing up some work on the basic random world generation, menu, text engine and allowing the game to be savable.[/font] [color=#141414][font=Georgia,] Here is a screenshot of the menu as it stands:[/font] [color=#141414][font=Georgia,] [/font] [color=#141414][font=Georgia,] I welcome any suggestions as to how to lay out the menu, maybe a nicer color scheme etc, I would have used things like Cyan and Green but aside from it not looking overly professional like that, I also want to use those colors for signifying when the player has done something interesting in the world.[/font] [color=#141414][font=Georgia,] Ok, thats all of now. Like I say there is a LOT more than I've explained here and its all written down, so if anyones interested I'd be happy to post the 'overview' of the main game features that I wrote.[/font] [color=#141414][font=Georgia,] Right now Im looking for feedback and suggestions. (To clarify its staying text based, so don't ask for 2D/3D.)[/font] [color=#141414][font=Georgia,] Thanks for your support, Nytician.[/font]
  6. nytician

    Youtube Video - Acting

    New video up now: I think its better than the first, but its all a learning curve. ;) Enjoy, tell me what you think of this one. Nytician.
  7. nytician

    Youtube Video - Acting

    Haha thanks for your comments I agree about those bits too! Im unlikely to recreate prehaps this video but I will work on making it more polished and with darker humour ;). Aside from this I have to ask heh: What do you mean by it appealing to female fans xD ( not that I mind ofc!) Nytician.
  8. nytician

    Youtube Video - Acting

    The Video [font="Arial, sans-serif"] [/font] [color="#383F41"][font="Arial, sans-serif"]I've done acting for a while now, but never really done much for Youtube, so I apologise for the seemingly random idea.[/font] [font="Arial, sans-serif"] [/font][color="#383F41"][font="Arial, sans-serif"]But do you think I should make more of these kind of sketches, and add to my Youtube account? [/font] [color="#383F41"][font="Arial, sans-serif"]I love doing it and would like to continue but I guess its just a leap of faith as to whether people will like what I make. [/font] [color="#383F41"][font="Arial, sans-serif"]Anyway constructive criticism welcomed! [/font] [color="#383F41"][font="Arial, sans-serif"]Nytician. [/font]
  9. nytician

    Game Idea Text Based or 2D Best?

    Thanks, I think I have an idea. I'll do text based but with some 2D intergration like a menu, and music. Nytician.
  10. Hi there I have an idea for a game that I can start really simple and and just add more complexity as I go. I already started in Text based but am uncertain as to whether people will even consider my game a year down the line. I want the game really just to be a side hobbie and if people like it even better. Text based would be the ideal since theres no fiddling with graphics and physic's its all just 'explained' to you. However on the other hand 2D would be great as you can see the world. At the end of the day im a newbie programmer i've been on and off for C# and decided to sit down and do something with it, and im getting there. Main point is should I do this in Text or 2D? Nytician.
  11. nytician

    Personal Text Based Project

    Thank you for all of your replies. Well as mentioned i've dabbled in C# a little before and other OOP languages so its really about sticking to something and just going ahead with it. In response to the FAQ question, I want to learn to code and make a game. I like coding and enjoy the experience even if it drives me insane to be looking things up 24/7. - I could just go play Little Big Planet and be happy that I have a 'game' but I want the malleability of coding and the knowledge thereafter. I've now started my game (in the past I did the basic, calculator, guess the number etc) and as mentioned above im just diving in and getting as far as I can. Currently I have a simple menu that pops up and the player class where i've been working on the things I already know how to do to get more proficient in remembering just 'how' to do the things i've learnt in the past. Im mocking up a design doc as suggested so that I know where to go from there, and i'll be sure to keep you updated on progress or help requests (although the irc channel is very good for simple questions). Thanks again, Nytician. Any inspiration or motivation welcome heh!
  12. Hi there, my names Sean. I've got a great love for video games and really enjoy playing them, i've also in the past dabbled in various languages such as PHP, Java and C#. Now i've decided that i'd like to actually attempt making a game for myself but im not quite sure how to start. I could go through countless tutorials on how to code but the problem is I know all about variables, statements etc Im not THAT much of a beginner. The game i'd like to create is in short a 'life simulation' game but not starting overly complex for example: You start on a blank 'world' (all text based mind not ASCII but written notifications of whats happening). From here you can create things or choose to do actions etc and I can build out the game from there. My main question is this: I've chosen C# to be my platform, where should I start? I hope i've explained well enough, i'll be back after lunch. Thanks for reading, Nytician.
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