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Tasaq

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About Tasaq

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  1. I would like to see similar article, but more in depth and for C# :)
  2.   I actually found it easier to learn and code with OpenCL. There are other more important pros, like ability to use inline assembly (PTX) in CUDA. Another important pro is ability to use classes in CUDA (I am not sure if you can do it in OpenCL).     Not in OpenCL 1.2, though there is an AMD-only extension that lets you use C++-like classes and templates (subject to the usual restrictions, e.g. no virtual functions and so on). Perhaps there is something ready for the OpenCL 2.0 standard, though, which I have been told focuses on making better use of the GPU through its relatively generic interface (since remember OpenCL needs to work on many different types of hardware and not just NVIDIA cards, so some API concepts may not easily map 1:1 to how GPU's work under the hood, limiting the potential for optimization).     Thanks for clarification:) I was using mostly 1.1 because of destination hardware of application I was working on, but I can't wait for 2.0 :D
  3.   I actually found it easier to learn and code with OpenCL. There are other more important pros, like ability to use inline assembly (PTX) in CUDA. Another important pro is ability to use classes in CUDA (I am not sure if you can do it in OpenCL).
  4. Tasaq

    3ds Max 2014 Review

  5. Tasaq

    Non-Linear Story Lines

    Chrono Trigger and Cross are cool game examples. Also movie Deja Vu got interesting story graph. It's using Einstein-Rosen bridge theory to peek events from near past and... I don't want to spoil ending :)
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