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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Arte_de_mort

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  1. Thanks for answers! Couldn't reply back earlier, sorry [quote name='Tom Sloper' timestamp='1352644919' post='4999911'] 1. I think there are other possible ways. But you can try that. 2. Anything is possible. 3. Unlikely. You should read FAQ 72. Go back out to the Breaking In forum main page and find the FAQs link at upper right. [/quote] Honestly only other way I see is getting an education here in Russia, but we have quite low quality education. It is rather cheap (comparing with USA or Great Britain), but useless. I've read the FAQ, the most important thing I've got is that I need to have work permission visa to be able to be considered at all by American companies. [quote name='Orymus3' timestamp='1352648894' post='4999933'] It is a shame you didn't ask this last year. There was an exchange program at the ENDI last year, which hired people from around the globe (mainly Germans, but it wasn't a set focus as far as I am aware of). Unfortunately, after this batch, the ENDI is closing. It would've been a nice foot in the door. I would recommend you look up any ties the IGDA might have in chapters in Canada and see if anything pops up. It may not be as straightforward as what you're asking for, but you never know. Having experience in a studio might really help. What company are you currently working for? [/quote] Thanks, I'll google it. I work for Mail.Ru company. [quote name='Hamsta' timestamp='1352658378' post='4999970'] As far as the American system is considered, you will need 3 years of specialized experience in lieu of a degree, so your 5 in the game industry may qualify you for that. Other countries are likely to have similar conditions, so I wouldn't write it off. If a company is willing to sponsor you, let them worry about putting the right spin on your resume to bring you over. You would need to look very carefully at whether you can even work as a student - using my American experience again, I can tell you I was only allowed to work on-campus, for a max of 20 hours a week (15 at my particular college.) This included freelance work and summer internships (though I know some who considered the benefits of a paid internship to offset the risk) and even after graduation I had my share of obstacles in my job search. [/quote] Oh, thats interesting. I gotta research about work experience in realtion to a degree. Thanks for that idea! I think in Australia you don't have to work particulary on-campus as I can understand. In the US on the internet they say: "As an international student / foreign student, finding work off-campus in the USA is not an option at first, but once you have spent a year in the United States you may be eligible to apply for an international student work permit that allows you to work off-campus, in an area related to your field of study." Basically 1 year to work on-campus or freelance and than it will be an option to work off-campus.
  2. Greetings, I was thinking about this for a while and would like to hear other peoples' opinions. Currently I am living in Russia, I have around 5 years of experience in games development industry. I plan to work here in Moscow for a couple more years to finish this AAA game I am working on. That will insure that I have decent portfolio as a level/game designer. I plan to move to another country, preferrable English speaking one. The problem is that I don't have colledge education and even with a job invitation from said country they will more likely deny my working visa application. Guess they will classify me as an unskilled labour worker Anyways, I think the only possible way for me is to get a colledge degree in said country. And here comes the question: is it possible to get a part time job as a level/game designer as a student in, lets say, England or Canada? Will an employer even bother to hire an international student for 10-20 hours a week for said position? Thank you.
  3. Thanks for advices, I really appreciate it. I've did web research and decided that I would start with Java and later, probably, pick up C# as the next step, but that is in far future. I have both iOS and Android devices, so Java seems like nice choice, though I guess monthes will pass before I get to writing any app for any of those Reading a book now, whole concept of object-oriented language is sorta hard to understand for me with all those objects communicating with each other, but I hope I will get it soon. Pascal was more straightforward hehe. I find it kind of... surprising that programming is fun for an artist person like me. I was actually having good time whole day doing those cute little beginner level exercises.
  4. Hello. I have very little experience in programming - some was way back in elementary school where I programmed on Pascal, and some recent experience with expressions in Maya. Not neccessary programming, but close. And I liked it! I am searching my way in life and tried many things, but still havent found a skill I really would want to develop for the rest of my live. I want to try programming, but it is so overwhelming - there are so many languages novadays, both programming and scripting, from C++ to Python. What language (can be either programming or scripting) should I start with? I want something not that hard, which will lead to visible results soon enough. Which will lead to real projects, little but real. I am kind of old for starting this kind of education (24 :-), so I first need to understand if I want to program at all, and if yes - then I could go deeper. Ah, and yes - I know nothing in physics or math, though willing to learn from scratch if I will really get into programming. Thanks!
  5. Hello, been lurking around for a while and recently got a question I need a little help with So, past few weeks I was learning Reaktor and now I feel fairly comfortable with it on pretty basic level. I am not a musician, but sound designer. I made my own little happy grainCloud syntesizer with XY controller and stuff, because I didn't like overcomplicated factory ones (they also are harder to tweak since their structure goes beyond my abilities to understand). Anyways, I ended up with very few things I use in Reaktor for sound design: grainCloud, filters, reverb and stereo panorama (because I feel here I have more control over the onces I have in Cubase (yes, I use Cubase for layering and some audio manipulation)). I wanted to ask you guys for some ideas about what else can I do with Reaktor for sound design? My progression/learning kinda stuck because of lack of clear goal :/ I also was thinking about starting max/msp, but again I am not sure about what will I build with it besides granular synthesizer (if so it will not worth the effort obviously). Thanks!