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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

adamspade

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  1. Nice!
  2. From the album Uncaged Media Studios

    A shot of the studio.

    © Adam Spade - 2013

  3. Composer and Sound Designer for your game. Contact me.
  4. From the album Uncaged Media Studios

    Composer, Adam spade, professional home production studio.

    © 2013

  5. From the album Uncaged Media Studios

    Composer, Producer, Screenwriter, Adam Spade

    © 2013

  6. I liked a @YouTube video http://t.co/2qEAx0E0AQ Homefront - Trailer
  7. I liked a @YouTube video http://t.co/I65NTW3I MESHUGGAH - Konstrukting the Koloss [PART 1]
  8. You do not "have" to have a degree. With or without a degree you will have to network and or apply for jobs. Work experience and skill is most definitely important. If you don't have the work experience, a company will most definitely want you to show them papers. Also depends on who you are applying too. Are you applying to EA or a company of less than 30 persons? Even so, it depends on the hiring managers level of control. I'd hire experience over a know-it-all college brat any day. When you interview, show them why you are better than all those college brats they just interviewed. Don't lose hope and be discouraged. Have a strategy and get your butt out there. Equal opportunity employer? May the best man win.
  9. Personally, I wouldn't have even sent it back to you. I won't do business with someone who refuses to give me their address. Plain and simple. It's nothing personal. But I have an obligation as Executive Producer to ensure that the work of my team is not stolen. But you need to be informed as to the reason for this. I would try to explain the reason over the phone so that you could understand before I even sent you the NDA. It's obvious to me that he didn't do a good job at this. He mailed it a 2nd time before I would have mailed it the first. lol Though we are creating games, which is fun, this is still a business. You have to be willing to do business if you plan to start working with any professional studio. The NDA is for your protection too. And yes, an address ensures that you ARE the person that matches the name. So, it is needed.
  10. I am Executive Producer at Uncaged Games LLC and curious to know if there is much of a Filipino game development community out there. I enjoy working with Filipino's and even married one:) So, let me know!
  11. I liked a @YouTube video http://t.co/2Xo92erq Shostakovich - Piano Concerto No. 2: II. Andante
  12. Degree or "equivalent experience" usually works. I'm not saying "don't go to college" but get on a good indie team for the experience. Just make sure they put out (a game that is) so that your resume shows actual accomplishment. I'd give you a job right now if you can program and commit to at least 8hrs per week.
  13. 5 reasons your brand doesn't need Facebook - http://t.co/ZI3hAme8 http://t.co/YWvA5kxJ via @imediatweet
  14. I liked a @YouTube video http://t.co/DVgLeuuJ Iloilo Project - This is our house.