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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

rionSk

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  1. I do not think you necessarily need a book. Everything is on the web and often with attached source codes and examples.
  2. XNA is just fine for this. I mean better than coding your own framework from scratch. You'll have to code everything by yourself. So be prepared, because it's not an easy thing. But choose language and learn how to program first.
  3. I think you should do the audio. There's not many people who do that and they're always wanted. But if you still want to start programming then, choose your programming language. Read some articles or find some tutorials. The basics, just the basics. Then you can go deeper and introduce yourself into game programming.
  4. I don't think so. As a game programmer you have to have some knowledge how the game works and you have to create your own stuff. So if you want to be a professional game programmer, you should start learning some programming language (you choose).
  5. Yep, there's no console using java as programming language because of JVM. It would require huge amount of money to update JVM for consoles and big game companies will not invest in this. They rather make game in C or C++.. I personally think Win/Linux/Mac has enough users, gamers, who will play your game. So if you want to create games for consoles Java is not the solution and you should look for another programming language.
  6. Well, Game Maker is good mostly only for 2d games. 3d are also possible but GM limits you in so many ways. If I were you I'd try Game Maker first. Try some coding and you'll see if you want to do programming which is more advanced.
  7. As ordinary student I try to not spend money on stuff like that and I almost always choose the way which is free. But of course, there always will be people who will spend money on these things.
  8. Time to make up idea for some simple game
  9. Finally in train.. Going home
  10. Finally twitter background that I really like :)
  11. I discovered how to debug real time just now. That's really useful :)
  12. Seems I found a way how make simple shadows in #Java 2d :)
  13. I liked a @YouTube video http://t.co/2uQwD2Yl Minecraft Launch with Notch - IGN MineCon Live!
  14. Photo: My first attempt to paint something in Photoshop http://t.co/PiW5KCH1