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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About AceK7

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  1. Is there anyone currently making any top down Rpg games? i love those games. Id try to help in any way
  2. editing the game files? that sounds kinda cool.
  3. Very true that thought has come to mind as i was posting the first post.
  4. Are there Any Pokemon clones? Like a remake of fire red or leaf green or whatever? Would be pretty cool to play an updated version or one thats just like it but with differant story line and maybe not pokemon. Probably would be great for a beginner project so i hope im giving people ideas.
  5. Any of them really? i know there is a freeciv and freecol. And whatever is on this list > http://osgameclones.com/ Just very interesting
  6. Whos making these open source clones of old school games?
  7. Also what about coming up with words? like names or country names or even days of the week or month? how would you go about with that and not make it sound really stupid?
  8. Maybe a map and a timeline? Any good tips or ideas for helping me get started?
  9. Well i know it wont happen over five minutes i just am wondering where i should begin because thats kinda hard to figure out? Should i start with a timeline? or what?
  10. I wanna write something sort of like how the developers at bethesda did. I keep finding myself fascinated with how much they have wrote just for the lore and am wondering what can i do to start something like this? what would i have to do ? how far would i have to go? any help or ideas would be helpful!
  11. I am looking to help in a group more noobish to game making something to just get out their and satisfy myself. i am no programmer but i can do some art and audio.