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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About ReginaldLSeayJr

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  1. Finally tweaked out my latest creation and would like everyone to give me some feedback! Thank you all in advance! The song is called "Story of a Broken Soul" [url="https://soundcloud.com/reginald-l-seay-jr/story-of-a-broken-soul"]https://soundcloud.c...f-a-broken-soul[/url]
  2. Ok, Now the Updated song is up. It's right below the video up top. Listen to both the original and updated version to compare and see what I did. I do apologize for the broken links from before. I guess I'm in such a rush and on my way to work that I goof up the link. Anyways, Everything is working now.
  3. Ok, the updated version of my song is at the top! Let me know what you think about it. I was able to increase the volume even more once I put an MClass Compressor above the mixer. Lowered the input gain and lifted the output, did some other tweaks on the ratio ,attack, and release so that the compression wasn't so sudden and noticeable. I'm happy to say that this has no clipping and is the volume that I wanted when I first started it! Thank you guys for everything! I'm still trying to get the hang of compressors, but I believe that this is a good start.
  4. First, I would like to thank everyone for all of their input. You've all given me a lot to think about. Unfortunately, I haven't been able to spend as much time tweaking my song as I would like to, but I recently figured out some things that were wrong with the mix that I fixed. I had way too much decay as the overall effect of the entire song, so I lessened it. Also, I boosted too much bass in the kicks and bass line, so I also lessened them. This actually proved to give me a lot more headroom to work with. I was able to raise the volume without any audio clipping! Now the next step is to try to enhance things with compressors. Unfortunately, I'm a bit of a novice when it comes to those, so I've been trying learn a thing or two via youtube videos and my own experimentation. At some point, I will post the better sounding version of this song on this thread, but It may be a little bit. Thanks again for everything!
  5. Thank you both for the information. So, my next question would be, Is my song at a decent volume for mastering? Should I continue designing my songs at that volume, or should I figure out a way to make them louder?
  6. I do apologize, I was fumbling around with trying to embed my SC song into this forum. I ended up making the song public, then back to private (which ends up changing the URL). I ended up settling with just the basic link. Link has been updated/fixed. Also, there is almost no musical audio in the SC video i chose so that u can play my song and vid at the same time to experience them both together as if they were one big production
  7. I've recently figured out a fantastic volume for composing music for a game. I was watching a youtube video of Splinter Cell Conviction and started writing. I based that song around the sneaky aspects of espionage games and it came out great. Upon finishing, however, I realized that the volume of the song was rather low. However, all of the bass that I wanted and treble was perfect. How does the Industry fix this problem? The song has absolutely no Audio Clipping or distortion, but I'm lost as to raising the volume without sacrificing quality and risking distortion. My song [url="http://soundcloud.com/reginald-l-seay-jr/cloaked-in-the-night/s-9V1vH"]http://soundcloud.co...e-night/s-9V1vH[/url] Note: If you right click the song link and open it in a new tab, you can press play on my song and then press play on the Splinter Cell Video and hear my song over the sound effects of the game. The Inspiration (Splinter Cell Conviction) [media]http://youtu.be/ZPfsdCHqzkI[/media] I'm using Reason (unfortunately still 3.0), my mixer volume is actually at 110, but if I raise the level anymore it's going to clip, real hard. Open to suggestions. ***Updated Song*** [url="http://soundcloud.com/reginald-l-seay-jr/cloaked-in-the-night-final-mix/s-8HhMu"]http://soundcloud.com/reginald-l-seay-jr/cloaked-in-the-night-final-mix/s-8HhMu[/url]
  8. Download my free album and Wallpapers here! http://t.co/3a1PXJiM
  9. Wow, the Insidious soundtrack is rather annoying... I mean, I get that it's suppose to be frightening, but geez.
  10. "That's how you reshape destiny" - Poets of the Fall
  11. Walter Day likes my Album!!!!!! OH yea!!!!!! Oh Yea!!!!!
  12. Question for all my awesome fans! Which song is your favorite on the RTEV1 Album? Mine is "The Ride Into Battle" (track 7).
  13. My Mom's Favorite songs from my album are track 6 (TMNT) and 8 (Sonic). I just think that's awesome! ^_^
  14. Start your very own RTEV1 Weview Show!!! http://t.co/Jpt6olzp
  15. Listen to the album from start to finish via online here [url="http://www.weview.com/playlist/shared/4eeb58346e7fb"]http://www.weview.co...d/4eeb58346e7fb[/url] [img]http://www.reginaldlseayjr.com/RTEV1_Album_Cover_01_-_Web_Version.jpg[/img]