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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About DanDannyPantry

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  1. Not sure, but it was the first thing that came to mind. The way I would do it is every frame, get the camera to get the Transform component of the Entity it is attached to, and then, before you draw anything, push a Transform onto the stack, translate everything to that Transform location, THEN draw your stage, pop the Transform, and then draw your GUI or what have you.
  2. If you are using component-entity architecture (not sure if you are since you didn't specify), you could just create a CameraComponent and attach it to any entity with a Transform (x, y, scale) component. This allows you to attach the camera to any entity.
  3. so my singing teacher wants me to cover crown the empire i am ok with this
  4. We're young and in love, heart attacks waiting to happen.
  5. stop trying to fly llama, you are a llama, llamas can't fly
  6. People on the train need to learn wtf personal space is >_> So I sit down on the train home from Cardiff, only to have a woman (and her two ~5 year old children) surround me (I was sat in a 4 seater, and there was plenty of room). I was boxed in by the window. This woman then proceeded to feed her children ("Do you want an apple? some chocolate harry?"), and allowed them to throw crap at me etc. All the while the woman didn't even sorry when I left. Oh, and I had to get off a stop before he...
  7. "Depression is a weak persons disease" LOL no go fornicate with a spoon
  8. This competition for the most beautiful teenager thing just makes me feel like shit, lol.
  9. 5 farking hours until GW2 asdhafasdasdasdafgggjhklasld asdffghjkl. good bye outdoors
  10. I'd just recommend a plain old consumer-producer model - but I use that pretty much everywhere c:
  11. Definitely MouseReleased. ><
  12. OK so, IGNORING XNA since it doesn't want to work for me, can someone give me a display solution that could render both 2d *AND* 3d graphics (obviously not at the same time) on demand for C#/.NET? Thanks. :3 I was thinking DirectX and passing in a Gtk# Handle to a DrawingArea.
  13. From the place that I was to the man I've become I'll be there to see the tower you'll fall from No this kingdom isn't quite what it may seem You're an illusion, you'll never be king