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majdakar

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  1. Hello all. I would like to share a new trailer for our upcoming indie project. the website is not live yet, but it will be soon. hope you like! http://www.youtube.com/watch?v=gxK4iba7IG0 you can follow us on twitter: @majdakar or @hosoji
  2. hey Laina! Yes, there will be other types of objects, like circular ones, because eventually, objects in motion will have a bigger role in the puzzles (this will make timed teleports necessary).
  3. thanks boolean. actually, the controls are done, and there is no real upward problem when playing. The problem was I was HD recording the demo, and there was a half second lag between the output I was seeing and the actual game. That teleport specifically had to be timed perfectly, with the lag it was very difficult. If you want to see a better playthrough but with worse graphics, check out the old videos. (I was thinking of editing out those bad teleports haha) But then I left them because they show that you have to time your jumps, and that you loose health when you enter another object.
  4. Hey guys, just added a bit of sample code (the painterly shader). i felt that would be the most useful thing to share. you can find it here at the bottom of the page. You can use it in any way you like, a credit would be nice but not necessary. [url="http://majdakar.blogspot.com/2011/10/techy-stuff-shader.html"]http://majdakar.blogspot.com/2011/10/techy-stuff-shader.html[/url]
  5. thanks darkly. I ended up using a Matrox to record (went through a blackmagic card that gave me nightmares).
  6. Hey guys, Due to popular demand ( ) Here are the high-res vids. (part 2 coming soon) [url="http://www.youtube.com/watch?v=ibA2xTCCm1M&feature=feedu"]http://www.youtube.c...M&feature=feedu[/url] Part 2: [url="http://youtu.be/DzRH30F9dyU"]http://youtu.be/DzRH30F9dyU[/url]
  7. looks funky and cute. reminds me of Tim Schafer's old games. Very nice work. Btw, your models would benefit heavily from some baked AO.
  8. Thank you Darkly! You're absolutely right i'm afraid. I did film this footage. I've been trying to find a good,cheap, and accessible solution to capture my demo in HD for a while. I think I may be close though now. I've tried screen capture software ofcourse(that gave me something like 5 fps). I got impatient and filmed it to share.
  9. [quote name='MajorTom' timestamp='1321299536' post='4883899'] This looks wonderful. It's very well polished. Is there a playable demo available? [/quote] Thank you major Tom! sadly the game is not yet in a distributable state. Its also made for a fairly strong graphics card so I couldn't port to a browser or a phone. This is in all sense of the word my first game, made primarily for educational purposes, so I know (or begin to know) what a game engine is or does.
  10. Hi, I want to share a new demo that I just completed (a puzzle sidescroller). I'm using Box2D for C++ and OpenGL/GLSL. EDIT: Here are the HIGH-RES vids Part1: [url="http://youtu.be/ibA2xTCCm1M"]http://youtu.be/ibA2xTCCm1M[/url] Part2: [url="http://youtu.be/DzRH30F9dyU"]http://youtu.be/DzRH30F9dyU[/url] Here's the blog: [url="http://majdakar.blogspot.com/"]http://majdakar.blogspot.com/[/url] vid is low-res, check out screenshots here for proper HD. [url="http://majdakar.blogspot.com/p/screenshots.html"]http://majdakar.blog...creenshots.html[/url] Here are the old vids: [url="http://www.youtube.com/watch?v=bXp6_fGkLLQ&feature=feedu"]http://www.youtube.c...Q&feature=feedu[/url] [url="http://www.youtube.com/watch?v=Oz_r8M8cjPY&feature=related"]http://www.youtube.c...feature=related[/url] A big thank you to the gamedev forum gurus who have an answer to everything. [img]http://public.gamedev.net/public/style_emoticons/default/biggrin.gif[/img]