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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About majdakar

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  1. Hello all. I would like to share a new trailer for our upcoming indie project. the website is not live yet, but it will be soon. hope you like! http://www.youtube.com/watch?v=gxK4iba7IG0 you can follow us on twitter: @majdakar or @hosoji
  2. hey Laina! Yes, there will be other types of objects, like circular ones, because eventually, objects in motion will have a bigger role in the puzzles (this will make timed teleports necessary).
  3. thanks boolean. actually, the controls are done, and there is no real upward problem when playing. The problem was I was HD recording the demo, and there was a half second lag between the output I was seeing and the actual game. That teleport specifically had to be timed perfectly, with the lag it was very difficult. If you want to see a better playthrough but with worse graphics, check out the old videos. (I was thinking of editing out those bad teleports haha) But then I left them because they show that you have to time your jumps, and that you loose health when you enter another object.
  4. Hey guys, just added a bit of sample code (the painterly shader). i felt that would be the most useful thing to share. you can find it here at the bottom of the page. You can use it in any way you like, a credit would be nice but not necessary. [url="http://majdakar.blogspot.com/2011/10/techy-stuff-shader.html"]http://majdakar.blogspot.com/2011/10/techy-stuff-shader.html[/url]
  5. thanks darkly. I ended up using a Matrox to record (went through a blackmagic card that gave me nightmares).
  6. Hey guys, Due to popular demand ( ) Here are the high-res vids. (part 2 coming soon) [url="http://www.youtube.com/watch?v=ibA2xTCCm1M&feature=feedu"]http://www.youtube.c...M&feature=feedu[/url] Part 2: [url="http://youtu.be/DzRH30F9dyU"]http://youtu.be/DzRH30F9dyU[/url]
  7. looks funky and cute. reminds me of Tim Schafer's old games. Very nice work. Btw, your models would benefit heavily from some baked AO.
  8. Thank you Darkly! You're absolutely right i'm afraid. I did film this footage. I've been trying to find a good,cheap, and accessible solution to capture my demo in HD for a while. I think I may be close though now. I've tried screen capture software ofcourse(that gave me something like 5 fps). I got impatient and filmed it to share.
  9. [quote name='MajorTom' timestamp='1321299536' post='4883899'] This looks wonderful. It's very well polished. Is there a playable demo available? [/quote] Thank you major Tom! sadly the game is not yet in a distributable state. Its also made for a fairly strong graphics card so I couldn't port to a browser or a phone. This is in all sense of the word my first game, made primarily for educational purposes, so I know (or begin to know) what a game engine is or does.
  10. Hi, I want to share a new demo that I just completed (a puzzle sidescroller). I'm using Box2D for C++ and OpenGL/GLSL. EDIT: Here are the HIGH-RES vids Part1: [url="http://youtu.be/ibA2xTCCm1M"]http://youtu.be/ibA2xTCCm1M[/url] Part2: [url="http://youtu.be/DzRH30F9dyU"]http://youtu.be/DzRH30F9dyU[/url] Here's the blog: [url="http://majdakar.blogspot.com/"]http://majdakar.blogspot.com/[/url] vid is low-res, check out screenshots here for proper HD. [url="http://majdakar.blogspot.com/p/screenshots.html"]http://majdakar.blog...creenshots.html[/url] Here are the old vids: [url="http://www.youtube.com/watch?v=bXp6_fGkLLQ&feature=feedu"]http://www.youtube.c...Q&feature=feedu[/url] [url="http://www.youtube.com/watch?v=Oz_r8M8cjPY&feature=related"]http://www.youtube.c...feature=related[/url] A big thank you to the gamedev forum gurus who have an answer to everything. [img]http://public.gamedev.net/public/style_emoticons/default/biggrin.gif[/img]