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majdakar

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Everything posted by majdakar

  1. Hello all. I would like to share a new trailer for our upcoming indie project. the website is not live yet, but it will be soon. hope you like! http://www.youtube.com/watch?v=gxK4iba7IG0 you can follow us on twitter: @majdakar or @hosoji
  2. StarChild - a Demo

    Hi, I want to share a new demo that I just completed (a puzzle sidescroller). I'm using Box2D for C++ and OpenGL/GLSL. EDIT: Here are the HIGH-RES vids Part1: [url="http://youtu.be/ibA2xTCCm1M"]http://youtu.be/ibA2xTCCm1M[/url] Part2: [url="http://youtu.be/DzRH30F9dyU"]http://youtu.be/DzRH30F9dyU[/url] Here's the blog: [url="http://majdakar.blogspot.com/"]http://majdakar.blogspot.com/[/url] vid is low-res, check out screenshots here for proper HD. [url="http://majdakar.blogspot.com/p/screenshots.html"]http://majdakar.blog...creenshots.html[/url] Here are the old vids: [url="http://www.youtube.com/watch?v=bXp6_fGkLLQ&feature=feedu"]http://www.youtube.c...Q&feature=feedu[/url] [url="http://www.youtube.com/watch?v=Oz_r8M8cjPY&feature=related"]http://www.youtube.c...feature=related[/url] A big thank you to the gamedev forum gurus who have an answer to everything. [img]http://public.gamedev.net/public/style_emoticons/default/biggrin.gif[/img]
  3. StarChild - a Demo

    hey Laina! Yes, there will be other types of objects, like circular ones, because eventually, objects in motion will have a bigger role in the puzzles (this will make timed teleports necessary).
  4. StarChild - a Demo

    thanks boolean. actually, the controls are done, and there is no real upward problem when playing. The problem was I was HD recording the demo, and there was a half second lag between the output I was seeing and the actual game. That teleport specifically had to be timed perfectly, with the lag it was very difficult. If you want to see a better playthrough but with worse graphics, check out the old videos. (I was thinking of editing out those bad teleports haha) But then I left them because they show that you have to time your jumps, and that you loose health when you enter another object.
  5. StarChild - a Demo

    Hey guys, just added a bit of sample code (the painterly shader). i felt that would be the most useful thing to share. you can find it here at the bottom of the page. You can use it in any way you like, a credit would be nice but not necessary. [url="http://majdakar.blogspot.com/2011/10/techy-stuff-shader.html"]http://majdakar.blogspot.com/2011/10/techy-stuff-shader.html[/url]
  6. StarChild - a Demo

    thanks darkly. I ended up using a Matrox to record (went through a blackmagic card that gave me nightmares).
  7. StarChild - a Demo

    Hey guys, Due to popular demand ( ) Here are the high-res vids. (part 2 coming soon) [url="http://www.youtube.com/watch?v=ibA2xTCCm1M&feature=feedu"]http://www.youtube.c...M&feature=feedu[/url] Part 2: [url="http://youtu.be/DzRH30F9dyU"]http://youtu.be/DzRH30F9dyU[/url]
  8. ADOL

    looks funky and cute. reminds me of Tim Schafer's old games. Very nice work. Btw, your models would benefit heavily from some baked AO.
  9. StarChild - a Demo

    Thank you Darkly! You're absolutely right i'm afraid. I did film this footage. I've been trying to find a good,cheap, and accessible solution to capture my demo in HD for a while. I think I may be close though now. I've tried screen capture software ofcourse(that gave me something like 5 fps). I got impatient and filmed it to share.
  10. StarChild - a Demo

    [quote name='MajorTom' timestamp='1321299536' post='4883899'] This looks wonderful. It's very well polished. Is there a playable demo available? [/quote] Thank you major Tom! sadly the game is not yet in a distributable state. Its also made for a fairly strong graphics card so I couldn't port to a browser or a phone. This is in all sense of the word my first game, made primarily for educational purposes, so I know (or begin to know) what a game engine is or does.
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