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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About mattjavanshir

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  1. I want to be the greatest master of them all.
  2. Steak is awesome. That is all.
  3. Why is @budokaz not on msn? Has...has the world ended?
  4. Finished studying for another six months. That's a problem for future Matt, though :D
  5. Baby birds are called bees. This bee just stung itself. Silly bee.
  6. A most good afternoon. Most good.
  7. The hippos will always be hungry.
  8. “@budokaz: It looks like @mattjavanshir is driving himself crazy studying in the library” with the candlestick *twitches*
  9. Tea makes things awesome. It's british pop eye spinach.
  10. Wiki says it received overwhelmingly negative reviews. Urge to buy, rising.....
  11. Checking twitter then tweeting that I'm checking twitter is clearly making maximum use of this 10 minute break.
  12. Oak-ay revision. You don't like me and I don't like you. We get in, we get out and everybody gets learned.
  13. The Internet has nomnomnom'd all over my evening again. Thanks, Internet.
  14. Hi All, Really appreciate all the welcomes and comments. Glad you enjoyed listening; the suggestions are very constructive and there are some things raised here that i'm aware I could do to further develop these pieces; they have been very well articulated in this thread which is great. Calum - you are right around the piano; I'd consider it my "go to" choice most probably because I've been playing one since I was around five so i'm incredibly biased around it's merits as an instrument ;). Again, many thanks!
  15. The club can't even handle me right now. Quite.